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Agent_K64



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  17/03/2003
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20th May, 2004 at 19:28:14 -

Hi,
I'm working on what will be an online spaceship combat game. I have a chat lobby with a user list already, but that lobby is not complete... I assume that most people here have player TankWars Online. I'm trying to figure out how to create a "games list", similar to that of TW Online. I believe that I will need to host my own, custom server to keep track of the games, which isn't a problem. The problem is that I've got no clue how to do it. ; I would greatly appreciate any help! (If my description of the problem is not clear, tell me.)

Thanks!

 
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ChrisB

Crazy?

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  16/08/2002
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20th May, 2004 at 19:45:35 -

You don't need to use a custom server at all (although you could if you wanted )

Here's a link to an example:
http://www.clickteam.com/CTforum/showflat.php3?Cat=&Board=upload&Number=191614&page=&view=&sb=&o=&vc=1

 
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Agent_K64



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  17/03/2003
Points
  69
20th May, 2004 at 22:40:41 -

Your example if very interesting, but I have not been able to figure out how it works (and, no offence, if it works at all o_o). Why are there two mooclick objects? Could you explain what it sends and why?

Thanks!

 
Evil omg~!

Assault Andy

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  29/07/2002
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21st May, 2004 at 08:06:10 -

It looks good except I agree with Agent, why do you have 2 mooclick objects?

 
Creator of Faerie Solitaire:
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ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
21st May, 2004 at 12:08:43 -

It's easier to understand. I had a game list in one of my games, but I didn't use two MooClick objects like the example - I just had the game list messages send on a different subchannel not used by the main game.

 
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