I was wondering if any of you have any tips for making and controlling an inventory, the kind of inventory they use in old Lucasarts games like Day of the Tentacle and Sam and Max, etc.
Here's what I'm doing now. When I get an item (by using a get button that I've created), the item is destroyed and I create a new item that looks similar to the last item that I put at the top of the screen. When I want to use the item, I click on a "use" button, then on the item, then on the thing I want to use it on.
My only problem is that I'm using a lot of global values as flags and I'm quickly running out of global values to use. Is there an easy way to control inventory of some sort? Does anyone want to share their experiences making a point and click adventure game like this?
EDIT: Oh yeah...I'm using MMF. Forgot to say that.
Use alterable values. You got 26 PER active object in MMF. Just use the alterable values from your inventory panel, or another object that you only have one of.(if you don't have an inventory panel)