I've been away for a while so bear with me if someones already done this. It's hardly original, after all. Here are a few pretty small things that really ought to have been included the first time:
1:They should fix the frame copying. It only seems to work half the time, and you don't seem to be able to copy frames from one active object to the other. This is lame compared to TGF.
2:Multi layered scrolling. Come on, it's 2004 and you can't achieve parralax effects without un unhelpful number of active objects. Not good.
3ifferent types of Backdrops(Eg lable backdrop as obstacle 1, 2, 3 etc). Character colides with backdrop 1 could cause a different effect to backdrop 2 as oppose to just labelling the backdrop as an obstacle. This would allow masses more flexibility without masses of active objects. In an RTS, one could be cliffs, another water, another swamp etc.
4:More flixible integrated music player, mp3 as well as midi, etc.
5:Control over the time function. Speed up or slow down the default speed. At the very least an option to pause the game without pressing control-P.
6:Anything 3D would be nice. Trying to write your own 3D engine is a pain in the ass.
7:More global values, option to rename groups, more alterable values, all the usuals.
8:Any more?
Why the hell am I on the computer at 1 in the morning? No, don't answer.
Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
23rd May, 2004 at 18:28:48 -
multi-layers is definetly coming and was discussed at a click convention in some depth. MMF already has support for 3D objects as well, and MMF 3D is being planned
"Pausing is easy if you use groups."
WTF? Even with groups, it's already difficult enough to get it right without bugs all over the place. I was about to type a long list of how things can go wrong with the group-deactivation pause system, but I don't think I have to .
You need pausing just as much as you need better in-built movement engines. Oh well, another idea to add to my Click FAQ.
As for my wish list:
1. Code-based system. You can still use events to write the code for you like the step-through editor writes events, but you can also copy & paste events as well. Saves a LOT of time with big games.
2. Better picture/animation editor! I can't believe you forgot this!
3. Better interface. Comparing MMF to KNP, MMF is still a hell lot uglier.
4. Multi-layer system in the picture editor, so it's easier to animate arms, etc.
5. In-built debugger, so you don't have to spend hours scanning for a bug. Or at least it'll tell you where the bug is instead of crashing.
6. Improved, more flexible movement engines. So you don't have to code your own platform engines. Anyone who disagrees with this is a show-off.
7. Everything that Jimmy said.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Muz: I've never had a problem with pausing. Just before releasing the beta of Invasion of the Minibots, I added code to pause the game. I think it took a wopping 3 minutes, with an amazing 0 bugs.
I must code neatly or something.
Muz:
1. Agree
2. Agree
3. I prefer MMF's interface to KnP's.
4. Might use lots of memory, but good idea. Possible in Jamagic.
5. I've never had to debug more than 30 minutes.(Even in games with hundreds of lines of code) Good idea though. Something along Jamagic's line would be nice.
6. Platform Movement Object <<----
Kramy
Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
24th May, 2004 at 06:06:41 -
i'd like to see "Every X seconds" events, where x can be a variable, and "Create object x"... where x is a variable. some textual code editor would be cool too, like muz says.
I mean keep the flexibility & small icons, but at least make them skinnable. I'm not fond of Win 3.1 styles.
And it would be better to have the PMO built in, rather than as an extension...
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I started this thread at around midnight so I forgot a few things:
-Object specific replace colour and option to reset colour to original
-Ability to bring any object to fron or back so counters don't go behind menus etc.
-Working animation speed changer.
Why the hell am I on the computer at 1 in the morning? No, don't answer.
Pete Nattress Cheesy Bits img src/uploads/sccheesegif
So basically, I want TGF + MMF's new code thingies, and a fixed engine.
And for it to be near bugless from the start, I hate enduring 90 updates just for it to be partially stable, you dont see having a full body update for windows xp, just small fixes, because hackers and stuff figure out the small amount of code that WINXP was missing.
The end.
"Everytime you use Kazaa, a metallica band member dies a little."
Quote Jonathon Smeby.
I would like the animation editor to be redone too, but keep the rest of MMF's interface. It's better. It's MDI, you can have two documents open at once. It's more professional. Saying you want MMF to have TGF's interface is a bit like saying Windows Longhorn should have Windows 3.1's interface.