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Echisketch(PS)



Registered
  20/03/2004
Points
  852
29th May, 2004 at 13:53:48 -

Kenley, i hate to break it to you, but tampa IS gonna win, flames are getting crappier every day.

 
"Everytime you use Kazaa, a metallica band member dies a little."
Quote Jonathon Smeby.

Retired Kliker Lazarus

The Ed Wood JR of TDC

Registered
  18/07/2003
Points
  7363
29th May, 2004 at 21:29:44 -

What inspires me?
My own insanity, classic games, cool clicking games...There are so many places where one could get inspiration for a game.

As for making it good?
Making a good game takes planning. I draw the levels out on graph paper (or any paper), and if I don't have any paper, I'll plan out levels on the skin of innocent doggies. I think that drawing what the baddies and the main character look like also helps. I also need an unlimited supply of Sugary snacks to keep me energized.

I like to pressure myself to finish a game. But if I have a melt down, I blame it on the rabbit. Oooh that rabbit.

When I get bored, I draw, write or play video games until my eyes start to burn.




I wouldn't say my games are 'great,' but I think I am getting better.

 
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.

Muggus

Possibly Insane

Registered
  31/07/2002
Points
  2958
30th May, 2004 at 00:57:43 -

I find getting back to the basics, ie working on a game for the KNP comp, makes me consider how I worked on games in my 'prime'...well most productive maybe not my best work ...which was using KNP itself 9 years ago.

Anyway, so a few words from Muggus are as follows that kept me through those times...

- Know where your heading. Set yourself some kind of goal or a criteria of what your game must have. Say you want to have 10 weapons, 20 levels and you want an awesome Ai...there's your checklist, but that's not it...it's enough to write a bloody list, but to complete them I find it's important to take a systematic approach of sorts.
For the example I mentioned up above it's best off to try tackle the big problems first...the Ai...take things one step at a time.
As far as coding goes for more complicated things like custom movement engines and Ai you start with the most basic engine and TEST IMPROVE AND TEST AGAIN!!! Until you have it work how you want it to. You should be your harshest critic! You have to able to play your game and be proud of what you have made...otherwise why would someone else like it if you don't.

So yeah...know where your going. Make all of the complicated, time consuming stuff...graphics, engines etc... first then get on with it. And have some kinda idea of where your game is going. Sure, you could make an entire game on improvisation, but there are limits...especially if you have some kind of storyline.

Anyway...that's mainly just common sense, but yeah, I found it helps to Klik with a bit of common sense.

 
MUGGUS
Come and annoy me more at
www.muggus69.tk
STOUT ANGER!!!

Tina Petersen



Registered
  19/09/2003
Points
  350
30th May, 2004 at 02:41:56 -

Cigarettes, Cola and the abusesive shouting of an inmature clickmember..

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
30th May, 2004 at 10:09:38 -

My cool glove is starting to smell like cheese, now.

 
n/a

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
2nd June, 2004 at 20:41:38 -

Not this cheese. This is Cheese-in-a-Biscuit cheese, and not well suited to my cool glove.

 
n/a

Gaspy Conana



Registered
  12/10/2003
Points
  571
3rd June, 2004 at 00:35:24 -

I make out with my girlfriend while I'm on #K&P.

 
http://www.digitalwasteland.net

CYS

Oldie

Registered
  03/01/2002
Points
  1523

VIP Member
3rd June, 2004 at 01:23:55 -

Jealousy of games motivates me too!

 
n/a

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
3rd June, 2004 at 07:21:33 -

For a second, I thought TDC had broken free of its stereotypes. Oh well.

 
n/a

Grazzum - Scorpion E



Registered
  25/10/2003
Points
  918
17th June, 2004 at 02:09:51 -

I got to drive the tractor at the local town fair!

 
n/a

Shawn Wolfram



Registered
  15/08/2003
Points
  435
17th June, 2004 at 15:19:54 -

How can a gf help you make games? She mostly takes me away from mine. I need a better chair to help me make games... My back hurts...

 
http://www.myspace.com/gidek = Myspace is for fags.

<fag?

MasterM



Registered
  02/01/2002
Points
  701

I am an April Fool
17th June, 2004 at 15:52:23 -

"What inspires you to create better games"
faind

 
Image

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
17th June, 2004 at 15:59:14 -

But what inspires FAIND to create better games?

 
n/a

Shawn Wolfram



Registered
  15/08/2003
Points
  435
18th June, 2004 at 01:02:49 -

What inspires me to know what the hell faind is?

 
http://www.myspace.com/gidek = Myspace is for fags.

<fag?

Keatonian



Registered
  15/07/2002
Points
  571
18th June, 2004 at 02:07:13 -

Fallen Angel Industries?
www.faind.com
Go there. Now.

They made such great games as:
Machines of Destruction
Streambolt
Super Ken Senshi

 
-Above post is ancient and probably irrelevant-

An old account of mine, recently cleared out. It's a blast to the past, the age was marked as 14 when I found it. If you know where to look, you can track me. Au revoir.
   

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