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DallasCowboy



Registered
  17/06/2004
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  3
17th June, 2004 at 07:01:18 -

Hi everyone, I have a question for you:

I just finished my infiltration new game engine but I can't do a mini map or a radar like I would.

There are two examples taked of Metal Gear Solide:

http://image.jeuxvideo.com/images/ps/m/g/mgsops003.jpg
http://image.jeuxvideo.com/images/ps/m/g/mgsops006.jpg

I would like to realise a radar like the one at the top to the right in the pictures. I know how to draw the radar (Even dimensions as the scene but in a smaller scale) and to place points representatives the enemies and the hero (adapt them coordinated x and y in the scale).

But the problem is to scroll through the mini map and to show and to show only the surroundings of the hero and not all the picture.

For that, I thank to put the active object "radar" on background and to create around the place of the radar some active objets on foreground wich will mask the "radar" object around the the place of the radar but let it being visible in the place of the radar (because there isn't any foreground object to mask the "radar" object). But regrettably this method require some very big foreground active objects wich will will hide all the screen.

So my question is: do anybody has a good method to do a radar like in Metal Gear Solid which can scroll? is there any technique to mask a part of an active object without big foreground objects?

Thank you for any answer.

PS: Please excuse my bad spelling: i'm not really English-speaking.

 
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Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
17th June, 2004 at 07:38:19 -

Try the Minimap Object for MMF - you can get it at www.tigerworks.co.uk

 
- Tigerworks

AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
17th June, 2004 at 07:41:53 -

Yeah, do that.

 
Image

DallasCowboy



Registered
  17/06/2004
Points
  3
17th June, 2004 at 07:45:33 -

Thank you guys, I will use it.

 
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Willy C



Registered
  14/02/2004
Points
  1524

Game of the Week WinnerKlikCast StarPicture Me This -Round8- Winner!VIP MemberWii OwnerIt's-a me, Mario!Hero of TimeThe Cake is a LiePS3 OwnerI am an April Fool
Batman!Teddy Bear
17th June, 2004 at 08:52:17 -

Im making a stealth game myself, popular theese days. But I cant make the tigerwork minimap to work I get this error. And when I try to open the example it says: Not all elements could be opened" however, I can still run the example, but when I try to start my own and place the minimap object, its all blanc and I cant see the image at the tool bar section to the right of the window only the text

 
http://www.robocaptain.com

AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
17th June, 2004 at 09:10:38 -

I've used the Minimap object before, and I wanted 2 different sets of objects to be shown on the map, but only one showed up, so I gave up. Now I've tried it again recently and it worked. Strangeness.

 
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Willy C



Registered
  14/02/2004
Points
  1524

Game of the Week WinnerKlikCast StarPicture Me This -Round8- Winner!VIP MemberWii OwnerIt's-a me, Mario!Hero of TimeThe Cake is a LiePS3 OwnerI am an April Fool
Batman!Teddy Bear
17th June, 2004 at 10:01:30 -

it is rather buggy isnt it, eh tiger. Seriusly, what should I do. Reinstall or something?

 
http://www.robocaptain.com

BattleCat



Registered
  08/09/2002
Points
  978

VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
17th June, 2004 at 10:13:21 -

just make sure everything you want on the minimap is made of active objects (even scenery) otherwise it's not possible to put it on the map

 
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AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
17th June, 2004 at 10:22:09 -

You can't go making scenery active objects just for the purpose of the minimap. What I do is have an active object background for the minimap which has a map of the level drawn on it. It can take some time to get it accurate though.

 
Image

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
17th June, 2004 at 10:45:24 -

it's easy to make one yourself with active objects for the blips. so easy, you can even do it in TGF without it screwing up

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
17th June, 2004 at 16:04:18 -

Yes, but it's a lot slower because you have an active object for every unit on the map - unlike in Minimap where you just have a few pixels instead.

If you're having problems with it, put all the 'Plot object' type actions on separate Always events in case MMF's object system messes up somehow.

 
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Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
17th June, 2004 at 20:21:01 -

Yep, MMF slows down quite a lot when the active object count increases. So making your own with little actives can end up very slow, whereas the Minimap object is 1 object.
Monkey Business: The example is made in MMF 1.5, in a recent build. So get build 117 to be sure. The extension probably only works with MMF 1.5 as well. I don't think the extension itself is buggy, it's you using it with the wrong versions which causes problems
Andos made an example of how to plot backgrounds to the map, using the manual Plot Dot action. Search the clickteam file archives for it.

 
- Tigerworks
   

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