I would like to realise a radar like the one at the top to the right in the pictures. I know how to draw the radar (Even dimensions as the scene but in a smaller scale) and to place points representatives the enemies and the hero (adapt them coordinated x and y in the scale).
But the problem is to scroll through the mini map and to show and to show only the surroundings of the hero and not all the picture.
For that, I thank to put the active object "radar" on background and to create around the place of the radar some active objets on foreground wich will mask the "radar" object around the the place of the radar but let it being visible in the place of the radar (because there isn't any foreground object to mask the "radar" object). But regrettably this method require some very big foreground active objects wich will will hide all the screen.
So my question is: do anybody has a good method to do a radar like in Metal Gear Solid which can scroll? is there any technique to mask a part of an active object without big foreground objects?
Thank you for any answer.
PS: Please excuse my bad spelling: i'm not really English-speaking.
Im making a stealth game myself, popular theese days. But I cant make the tigerwork minimap to work I get this error. And when I try to open the example it says: Not all elements could be opened" however, I can still run the example, but when I try to start my own and place the minimap object, its all blanc and I cant see the image at the tool bar section to the right of the window only the text
I've used the Minimap object before, and I wanted 2 different sets of objects to be shown on the map, but only one showed up, so I gave up. Now I've tried it again recently and it worked. Strangeness.
You can't go making scenery active objects just for the purpose of the minimap. What I do is have an active object background for the minimap which has a map of the level drawn on it. It can take some time to get it accurate though.
it's easy to make one yourself with active objects for the blips. so easy, you can even do it in TGF without it screwing up
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
Yep, MMF slows down quite a lot when the active object count increases. So making your own with little actives can end up very slow, whereas the Minimap object is 1 object.
Monkey Business: The example is made in MMF 1.5, in a recent build. So get build 117 to be sure. The extension probably only works with MMF 1.5 as well. I don't think the extension itself is buggy, it's you using it with the wrong versions which causes problems
Andos made an example of how to plot backgrounds to the map, using the manual Plot Dot action. Search the clickteam file archives for it.