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Shen

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20th June, 2004 at 16:17:06 -

This may be argued as one of the most pointless events ever held, and it probably is. But you get points for winning, so it's all good.
The aim is to make the most Obfuscated MMF (or TGF, but it's a disadvantage) program, game or whatever. Obfuscated means 'confused' - you could make the most hard-to-read series of events in MMF, give it an odd layout, or do something interesting.

Every entry will receive a prize, although 10 DC points will be awarded to those given Best of Show, Most Obfuscated, Best Layout and Most Interesting. 5 DC points will be awarded to anything that deserves it. (I'm paying Shab to do this for me)

Rulages:
The deadline is the 1st July (or earlier if people want)
Any extensions released from today (20th June) can be used.
A maximum of three entrants per person, though only one can win an award

Tips:
Try making at least one entry for Layout, one for Obfuscated, and one for Interesting.
Use the Custom object, it pwns
The number of event lines your entry uses will be noted - the fewer you use, the more Interesting it might be ;P
Don't get too carried away on graphics - it's a coding contest, mainly.

Oh, and if anyone wants to judge, let me know plz.

Image Edited by the Author.

 
gone fishin'

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
20th June, 2004 at 16:18:37 -

Yay! Someone else to do a comp.

How about this being TDC MiniComp #3?

 
Craps, I'm an old man!

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
20th June, 2004 at 16:22:27 -

Ack, forgot some rules:

Your entry must do something useful - you can't just throw together events and call it an entry
Moreover, you must explain what your entry does when you submit it (on the thread or by DC-mail)

Shab: I'm not sure if people will like it much, but it's a change

 
gone fishin'

Knudde (Shab)

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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
20th June, 2004 at 16:25:49 -

Well, I'm not doing one this month, so this gets my full support.

 
Craps, I'm an old man!

Mkingy



Registered
  05/07/2003
Points
  4771

Box Blue
20th June, 2004 at 16:37:33 -

Hehe, i may well enter.

 
n/a

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
20th June, 2004 at 16:40:20 -

you stole that idea, you bastard

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Shen

Possibly Insane

Registered
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20th June, 2004 at 16:47:08 -

I know I stole many. But that's how great competitions are sort of formed.

 
gone fishin'

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
20th June, 2004 at 16:51:06 -

i'll enter anyway just for you.

Why's hving TGF a disadvantage?

TGF owns

Go TGF!

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Joshtek

Administrator
The Archivist

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  02/01/2002
Points
  3841

Game of the Week WinnerHas Donated, Thank You!Mr BallPicture Me This Round 50 Winner!
20th June, 2004 at 16:59:32 -

does confusing because it is impossible count?
for example the TGF file located at http://cqc.peanutco.com/files/board.gam has board movement (enable status line in TGF, and right mouse click on it)

I have also made a MMF thing where it has an impossible trigger event - does that count?

I doubt it, as my view of computer obfuscation is basicly making something hard to read/understand in order to keep it secret. for example you can obfuscate Javascript code so most people don't know what its on about.

 
:: Joshtek ::


Oreos? GO! OREOS!

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
20th June, 2004 at 17:05:46 -

christ, TGF can't even do powers.. is there an extension for that?

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

gizmo



Registered
  15/03/2003
Points
  1206
20th June, 2004 at 17:06:14 -

Already begun mine Prepare to see the most pointless useage of, and obfuscated usage of the string parser.

 
<signature> err... </signature>

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
20th June, 2004 at 17:48:38 -

Cool idea, I may enter. Would it be cheating to make The Obfuscated Object? I wouldn't tell you what it does. It'd just be really confusing.

 
- Tigerworks

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
20th June, 2004 at 18:34:59 -

It's fine to use Pro extensions, isn't it? (I'm thinking some abstract usage of regex)

 
n/a

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
20th June, 2004 at 18:57:06 -

dunno if this counts, but

http://kris.acsv.net/brainfuck_in_tgf.zip

i thought you'd like it mr shen

Image Edited by the Author.

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Muggus

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Points
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21st June, 2004 at 02:11:28 -

So this comp is to make the most whacked-out confusing game possible...as far as interface and/or events go? Hmmmmm

 
MUGGUS
Come and annoy me more at
www.muggus69.tk
STOUT ANGER!!!

ChrisB

Crazy?

Registered
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Points
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21st June, 2004 at 07:26:32 -

I've done mine, shall I post a link here?

 
n/a

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
21st June, 2004 at 07:37:48 -

Joshtek: What?
Tigs: It would be, as it hasn't been released yet.
Chris: I don't have PRO, so not sure
JD: If you want, it might not get many points though
Kris: broken link
Muggus: It's the events and layout that must be obfuscated, not their output
Chris again: Yes (and a description)

 
gone fishin'

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
21st June, 2004 at 07:46:11 -

unbroked

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Shen

Possibly Insane

Registered
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Points
  3497
21st June, 2004 at 08:01:47 -

And can you unlock the gam file plz

 
gone fishin'

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
21st June, 2004 at 08:05:33 -

It's not much to look at. Luckily I didnt have to any extra work because programs made in TGF are already obfuscated by anyone's standard.

http://kris.acsv.net/brainfuck_source.zip

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

ChrisB

Crazy?

Registered
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Points
  5457
21st June, 2004 at 12:24:00 -

haha

http://sfgames.clicksplat.com/download/obfuscation.cca
because MMF compresses its images far better than it compresses text

Image Edited by the Author.

 
n/a

Kramy



Registered
  08/06/2002
Points
  1888
21st June, 2004 at 14:23:39 -

Does this Jamascript, Simplified Map Loading/Scrolling Method count?

Function Op2Map()
{
// Make Binary
This.myBinary = New Binary();
// FileName
This.FileName = "";
// Map Grid
This.Map[0,0] = 0;

// Map Speed Bits
This.SpeedMap[2012] = 0;
Program.FillArray(This.SpeedMap,0);
// Make Binary
This.TempBin = New Binary(1);
// Copy Data to Array
For(SpeedBitLoop = 2012;SpeedBitLoop > 0;SpeedBitLoop--) This.SpeedMap[SpeedBitLoop] = This.TempBin.GetByte(SpeedBitLoop);
// Clear up Memmory
Delete This.TempBin;

// Map Stats
This.MapWidth = 0;
This.MapHeight = 0;
This.ByteSize = 0;

// Scroll Distance
This.XScroll = 0;
This.YScroll = 0;
// Grid Position
This.GridPosX = 0;
This.GridPosY = 0;
// Grid Offset
This.GridOffsetX = 0;
This.GridOffsetY = 0;

// Define Functions
This.Load = Op2Map_Load;
This.Save = Op2Map_Save;
This.ScrollMap = Map_ScrollMap;
This.Update = Op2Map_Update;
}

Function Op2Map_Load(pLoadPath)
{
// Load File
myBinary.LoadData(pLoadPath);
// Get Byte-Size
ByteSize = myBinary.GetDataSize();

This.Bytes[4] = 0;
Program.FillArray(This.Bytes,0);

// Check if MapFile
For(Op2MapLoop = 4;Op2MapLoop > 0;Op2MapLoop--) This.Bytes[Op2MapLoop] = myBinary.GetByte(Op2MapLoop-1);
If(Bytes[1] == 17 && Bytes[2] == 16 && Bytes[3] == 0 && Bytes[4] == 0)
{
// Get Map-Width
MapWidth = 2;
For(This.Bytes[1] = myBinary.GetByte(-1;This.Bytes[1] > 0;This.Bytes[1]--)
{
MapWidth *= 2;
}

// Get Map-Height
This.Bytes[1] = myBinary.GetByte(12);
// Get Height
If(This.Bytes[1] != 0) MapHeight = This.Bytes[1];
Else MapHeight = 256;

// Fill Map
Map[MapWidth+1,MapHeight+1] = 0;
Program.FillArray(Map,0);

// Write Positions and Blocks
This.XPos = 0;
This.XBlock = 0;
This.YPos = 0;
// Bits of Bytes
This.Bits[4] = 0;
Program.FillArray(This.Bits,0);
This.LoopTimes = MapWidth*MapHeight;
For(Op2MapLoop = 0;Op2MapLoop < LoopTimes;Op2MapLoop++)
{
// Get Map Tile
This.Bytes[1] = myBinary.GetByte(20+Op2MapLoop*4);
This.Bytes[2] = myBinary.GetByte(21+Op2MapLoop*4);

This.Bits[1] = Bytes[1]/16;
This.Bits[2] = Bytes[1]%16;
This.Bits[3] = Bytes[2]/16;
This.Bits[4] = Bytes[2]%16;
// Set Tile Reference
Map[This.XPos,This.YPos] = This.Bits[3]*128+This.Bits[4]*8+This.Bits[1]/2;
// BitMapper.Array[This.Bits[3]*128+This.Bits[4]*8+This.Bits[1]/2] = This.Bits[2];
// Map Decryption
This.XPos++;
If(This.XPos >= This.XBlock+32)
{
This.XPos = This.XBlock;
This.YPos++;
}
If(This.YPos >= MapHeight)
{
This.XBlock += 32;
This.YPos = 0;
This.XPos = This.XBlock;
}
}
// // Save BitMapper
// BitMapper.Save();
Return TRUE;
}
// Not Outpost2 MapFile
Else
{
// Make Message Box
This.myMessage = New MessageBox(Main);
This.myMessage.SetIcon(MessageBox.ICONEXCLAMATION);
// Display Meesage Box
This.myMessage.OkBox("The file can not be read by this editor.","Wrong Format",MessageBox.ICONEXCLAMATION,Main);
// Clear up Message
Delete This.myMessage;
Return FALSE;
}
}

Function Op2Map_Save(pSavePath)
{
// Get End of MapFile
EndMap = New Binary(0);
// Resize Binary
myBinary.ReSizeData(20+MapWidth*MapHeight*4+EndMap.GetDataSize());
// Wipe Binary
For(BinaryWipe = myBinary.GetDataSize();BinaryWipe > 0;BinaryWipe--) myBinary.SetByte(BinaryWipe-1,0);

// Byte Array
This.Bytes[4] = 0;
Program.FillArray(This.Bytes,0);

// Set File ID
myBinary.SetByte(0,17);
myBinary.SetByte(1,16);
myBinary.SetByte(16,2);

// Add Map-Width to Binary
For(This.Bytes[1] = MapWidth;This.Bytes[1] > 1;This.Bytes[1] /= 2) This.Bytes[2]++;
myBinary.SetByte(8,This.Bytes[2]);

// Add Map-Height to Binary
If(MapHeight == 256) myBinary.SetByte(13,1);
Else myBinary.SetByte(12,MapHeight);

// Write Positions and Blocks
This.XPos = 0;
This.XBlock = 0;
This.YPos = 0;

// Bits of Bytes
This.Bits[4] = 0;
Program.FillArray(This.Bits,0);

// Run Loop ### Times
This.LoopTimes = MapWidth*MapHeight;
For(Op2MapLoop = 0;Op2MapLoop < LoopTimes;Op2MapLoop++)
{
// Get Map Tile
This.Bytes[1] = Map[This.XPos,This.YPos]*2;
// Break Into Bits
For(This.Bytes[1] = Map[This.XPos,This.YPos];This.Bytes[1] >= 128;This.Bytes[1] -= 12 This.Bits[3]++;
For(;This.Bytes[1] >= 8;This.Bytes[1] -= This.Bits[4]++;
For(;This.Bytes[1] >= 1;This.Bytes[1] -= 1) This.Bits[1]++;
// Speed Bit
This.Bits[2] = SpeedMap[Map[This.XPos,This.YPos]];
// Main.SetText(This.Bits[2]+" "+TempBin.GetByte(Map[This.XPos,This.YPos]-1));DebugBreak;

// Set Bytes
myBinary.SetByte(20+Op2MapLoop*4,This.Bits[1]*32+This.Bits[2]);
myBinary.SetByte(21+Op2MapLoop*4,This.Bits[3]*16+This.Bits[4]);

// Reset Bits
Program.FillArray(This.Bits,0);

// Map Encryption
This.XPos++;
If(This.XPos >= This.XBlock+32)
{
This.XPos = This.XBlock;
This.YPos++;
}
If(This.YPos >= MapHeight)
{
This.XBlock += 32;
This.YPos = 0;
This.XPos = This.XBlock;
}
}
// Append End of Map File
Success = EndMap.CopyData(myBinary,0,20+This.LoopTimes*4,EndMap.GetDataSize());
// Save Map File
Saved = myBinary.SaveData(pSavePath,TRUE);

// Return Whether Save is Ok
If(Success && Saved) Return TRUE;
Else Return FALSE;

// Clear up Memmory
Delete EndMap;
}

Function Op2Map_Update()
{
// Scroll Distance
XScroll = 0;
YScroll = 0;
// Grid Position
GridPosX = 0;
GridPosY = 0;
// Grid Offset
GridOffsetX = 0;
GridOffsetY = 0;

// X and Y Offsets
Var XCopy = 0;
Var YCopy = 0;
// Clear Sprites
myWindow.ClearSprites();

// Get First 16 Tiles
For(y = 0;y < DGridSizeY+1;y++)
{
For(x = 0;x < DGridSizeX+1;x++)
{
// Copy Tile
myWindow.Copy(myTileSet.Image,x*32,y*32,(myMap.Map[x,y]%6)*32,(myMap.Map[x,y]/6)*32,32,32);
}
}
// Refresh Window
myWindow.Refresh();
}

Function Map_ScrollMap()
{
If(FileName != "")
{
// Scroll Distance
XScroll = 0;
YScroll = 0;
// Scroll Map in Directions
If(LeftPressed) XScroll = 8;
If(RightPressed) XScroll = -8;
If(UpPressed) YScroll = 8;
If(DownPressed) YScroll = -8;

// Add Offset
GridOffsetX -= XScroll;
GridOffsetY -= YScroll;

// Check Offset
If(GridOffsetX >= 32)
{
// Lower Grid Offset
GridOffsetX -= 32;
// Raise Grid Position
GridPosX++;
}
If(GridOffsetX <= -
{
// Raise Grid Offset
GridOffsetX += 32;
// Lower Grid Position
GridPosX--;
}
If(GridOffsetY >= 32)
{
// Lower Grid Offset
GridOffsetY -= 32;
// Raise Grid Position
GridPosY++;
}
If(GridOffsetY <= -
{
// Raise Grid Offset
GridOffsetY += 32;
// Lower Grid Position
GridPosY--;
}

// Check if Within Map Bounds
If(GridPosX <= -1)
{
GridPosX = 0;
GridOffsetX = 0;
// Disable Scrolling
This.XScroll = 0;
}
If(GridPosY <= -1)
{
GridPosY = 0;
GridOffsetY = 0;
// Disable Scrolling
This.YScroll = 0;
}
If(RightPressed)
{
If(GridPosX >= MapWidth-DGridSizeX)
{
If(GridOffsetX >=
{
GridPosX = MapWidth-DGridSizeX;
GridOffsetX = 0;
// Disable Scrolling
This.XScroll = 0;
}
}
}
//GridOffsetX >= 8
If(DownPressed)
{
If(GridPosY >= MapHeight-DGridSizeY)
{
If(GridOffsetY >=
{
GridPosY = MapHeight-DGridSizeY;
GridOffsetY = 0;
// Disable Scrolling
This.YScroll = 0;
}
}
}

// Scroll Window
myWindow.SCROLL(This.XScroll,This.YScroll);
// Copy Tiles to Window
// Horizontal(Left)
If(This.XScroll > 0)
{
For(ScrollMapY = 0;ScrollMapY <= DGridSizeY;ScrollMapY++)
{
This.XCopy = (myMap.Map[GridPosX,GridPosY+ScrollMapY]%6)*32+GridOffsetX;
This.YCopy = (myMap.Map[GridPosX,GridPosY+ScrollMapY]/6)*32;
myWindow.Copy(myTileSet.Image,0,ScrollMapY*32-GridOffsetY,This.XCopy,This.YCopy,This.XScroll,32);
// myWindow.Copy(myTileSet.Tiles[myMap.Grid[GridPosX,GridPosY+ScrollMapY]],0,ScrollMapY*32+GridOffsetY,GridOffsetX,0,8,32);
}
}
// Horizontal(Right)
Else If(This.XScroll < 0)
{
For(ScrollMapY = 0;ScrollMapY <= DGridSizeY;ScrollMapY++)
{
This.XCopy = (myMap.Map[GridPosX+DGridSizeX,GridPosY+ScrollMapY]%6)*32+GridOffsetX;
This.YCopy = (myMap.Map[GridPosX+DGridSizeX,GridPosY+ScrollMapY]/6)*32;
myWindow.Copy(myTileSet.Image,DisplaySizeX,ScrollMapY*32-GridOffsetY,This.XCopy,This.YCopy,-This.XScroll,32);
// myWindow.Copy(myTileSet.Tiles[myMap.Grid[GridPosX+15,GridPosY+ScrollMapY]],472,ScrollMapY*32+GridOffsetY,GridOffsetX,0,8,32);
}
}
// Copy Tiles to Window
// Vertical(Up)
If(This.YScroll > 0)
{
For(ScrollMapX = 0;ScrollMapX <= DGridSizeX;ScrollMapX++)
{
This.XCopy = (myMap.Map[GridPosX+ScrollMapX,GridPosY]%6)*32;
This.YCopy = (myMap.Map[GridPosX+ScrollMapX,GridPosY]/6)*32+GridOffsetY;
myWindow.Copy(myTileSet.Image,ScrollMapX*32-GridOffsetX,0,This.XCopy,This.YCopy,32,This.YScroll);
// myWindow.Copy(myTileSet.Tiles[myMap.Grid[GridPosX+ScrollMapX,GridPosY]],ScrollMapX*32+GridOffsetX,0,0,GridOffsetY,32,;
}
}
// Vertical(Down)
Else If(This.YScroll < 0)
{
For(ScrollMapX = 0;ScrollMapX <= DGridSizeX;ScrollMapX++)
{
This.XCopy = (myMap.Map[GridPosX+ScrollMapX,GridPosY+DGridSizeY]%6)*32;
This.YCopy = (myMap.Map[GridPosX+ScrollMapX,GridPosY+DGridSizeY]/6)*32+GridOffsetY;
myWindow.Copy(myTileSet.Image,(ScrollMapX)*32-GridOffsetX,DisplaySizeY,This.XCopy,This.YCopy,32,-This.YScroll);
// myWindow.Copy(myTileSet.Tiles[myMap.Grid[GridPosX+ScrollMapX,GridPosY+15]],ScrollMapX*32+GridOffsetX,472,0,GridOffsetY,32,;
}
}
// Modify Displayed Coordinates
Main.SetText("Outpost 2 Editor - XPos: "+GridPosX+" YPos: "+GridPosY);
// Update Tile Displayer
If(MouseWin == 1) TileDisplayer.Move((((MouseX+myMap.GridOffsetX)/32)*32-myMap.GridOffsetX),(((MouseY+myMap.GridOffsetY)/32)*32-myMap.GridOffsetY));
}
}

I sure hope so!

Image Edited by the Author.

 
Kramy

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
21st June, 2004 at 15:19:13 -

So...we have to make something useful out of some really confusing events?

 
n/a

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
21st June, 2004 at 16:09:46 -

Kramy: No. It isn't MMF, and even if it was, your variable names are understandable, there's comments, and the layout is vaguely good.

Snerlin: You have to make really confusing events that do something useful.

 
gone fishin'

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
21st June, 2004 at 16:26:23 -

I made an obfuscated game called Obfus. It's basically breakout.
10p for whoever can find where the events are*
http://www.gullen.pwp.blueyonder.co.uk/files/obfus.cca

*postage and packaging: £5

 
- Tigerworks

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
21st June, 2004 at 16:27:38 -

Haha, I just noticed it has loads of 'Bad objects', but it still works.

 
- Tigerworks

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
21st June, 2004 at 16:55:58 -

Open up the Project Explorer, it makes it a lot easier to find ;P

 
n/a

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
22nd June, 2004 at 08:24:35 -

Useful as in benefitting all of mankind or useful as in neat programming tricks and game engines?

 
n/a

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
22nd June, 2004 at 09:59:46 -

Useful as in does something, like playing tetris or finding vampire numbers or something. You can't just put together some events and call it working

 
gone fishin'

Kramy



Registered
  08/06/2002
Points
  1888
22nd June, 2004 at 11:37:57 -

In other words, a really complex way of doing something really easy.

If you want a headstart on that, build your game in knp, then import it to MMF.

Dear Shen:

I was wondering why you won't accept Jamagic code. It seems to me that Jamagic code would be way more confusing and obfuscated than anything the other click products could do.
There's also a plus to Jamascript and Jamagic's engine. It's faster than MMF. The simplified code I listed above is used in a lovely editor that scrolls great at 1280x1024, on a 333mhz. It's closer to allegro than MMF, really.
Anyway, I hope you'll reconsider not letting Jamascript into your obfuscation compo.
-Kramy




 
Kramy

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
22nd June, 2004 at 12:05:09 -

well your code isn't really obfuscated, kramy ...

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Kramy



Registered
  08/06/2002
Points
  1888
22nd June, 2004 at 14:24:52 -

Aww, come on Kris, it may be efficient, but it's still confusing to people that don't know Jamascript. Bleh, oh well...

 
Kramy

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
22nd June, 2004 at 15:09:09 -

How to obfuscate scripts lesson 1.

Start with:

Function Op2Map()
{
// Make Binary
This.myBinary = New Binary();
// FileName
This.FileName = "";

End with:

;;;;;;
;;;;;;Function
z
()
{//};;;;;
;;;;;;;;;This
.
y=
New
Binary()//()\\;;;;;;
;;;;;This
.Filename//.NoFile\\main(){
="";;;;;;;;
;;;;;;;;;;;;;

etc.

Image Edited by the Author.

 
- Tigerworks

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
22nd June, 2004 at 16:07:23 -

Jamagic code is too easily obfuscated, sorry It is far harder to obfuscate with MMF, and you're not getting that much of an advantage

The best obfuscation would have to be a clone of http://81.99.81.238/shen/wtf.cpp

 
gone fishin'

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
22nd June, 2004 at 19:13:04 -

Or you get the CCA to somehow represent hentai in ASCII form

 
n/a
   

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