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Retired Kliker Lazarus

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1st July, 2004 at 16:26:10 -

In your opinion, what's the best save-game option?
I'm asking because I need a save-game option for my new game Spyro P-oh, heck, you know. Anyway, what do you think?

(Oh, P.S.: I don't have MMF 1.5, I have 1.0 and 1.2 )

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Joe.H

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2nd July, 2004 at 16:14:38 -

auto-save, it's more convenient. Maybe multiple saves as well

 
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Shen

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2nd July, 2004 at 16:15:51 -

associative array

 
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Klikmaster

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2nd July, 2004 at 19:18:54 -

Well, autosave would probably be best, I prefer to use arrays to save too.

 
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Teapot

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3rd July, 2004 at 00:33:27 -

After every level just have "DO YOU WISH TO SAVE Y/N", this can easily be done with an INI. And before people go off bad mouthing ini's, only morons would hack them.


 
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ChrisB

Crazy?

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3rd July, 2004 at 09:39:26 -

Put shiny save crystals throughout the level. Unless your levels are short, in which case save after every level to an INI (which is fine, unless you're incorporating online plane & need security)

 
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Yuhkaz

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6th July, 2004 at 12:05:20 -

INI files are fine for small games or whatever.. I've never used like AA or whatever.

 
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Mr Coffee



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6th July, 2004 at 12:12:06 -

Save game object.

 
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Mr Coffee



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6th July, 2004 at 12:23:45 -

Save game object.

 
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Arf :: FPP Games



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6th July, 2004 at 12:58:42 -

INI with Binary object for encryption.

 
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J.A.P

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6th July, 2004 at 14:17:42 -

I have used INI plus (INI+) to save e.g. some has made in the leveleditor and loaded in the game. In my opinion that's the best choice, and if I remember right you can save any three letters ending file (for example ".dat" ".lev" ".cfg" etc. but I DON'T RECOMMEND TO USE .EXE ending!!!)

 
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Cazra

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6th July, 2004 at 14:38:27 -

I use the INI object.

It's the players' funeral if they decide to hack the INI and miss out on half the game.

 
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DistantJ [FZ Games]



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2nd August, 2004 at 20:14:02 -

INI files are nice and trusty. Simply change the extension from INI to something different like SAV or whatever you like and people won't instantly attempt to hack into it.

 
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Radix

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2nd August, 2004 at 20:37:43 -

I would.

Anyway, it really depends on the game and what needs to be saved. If it's many variables, I'd use an array. If it's just something simple, I'd use an INI.

 
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Cazra

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2nd August, 2004 at 20:57:10 -

Recently, though, I've discovered that arrays are actually better for a save game thing. They're faster and you can make it save your game when you get to a save point easilly.

Arrays do have their drawbacks though. You have to keep track of all the slots you're using in the array.

 
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DistantJ [FZ Games]



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3rd August, 2004 at 05:41:18 -

When I used Arrays back when I was a CnC user instead of MMF, I'd leave the game for a while and when I'd go back the save game would have just dissapeared, that's why I don't trust them now. They're probably better in MMF but still.

 
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RapidFlash

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3rd August, 2004 at 12:43:12 -

DistantJ: Not many people fall for the "Oh, it's a .sav file, I can't open it" trick. The best thing to do is to encrypt your ini. You don't even need to have an extension do it, you can just set items to values that aren't obvious (i.e. for Level do something like 329211 for level 2 instead of just 2).
I've had problems with arrays in MMF... they didn't seem to store values.

 
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AndyUK

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3rd August, 2004 at 13:16:05 -

ini is a really easy object to use

and i have used datastore2 object which is easy too

 
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ChrisB

Crazy?

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3rd August, 2004 at 14:42:04 -

I think a lot of people forget to change the array type in the Frame Editor, which means they can't store values or strings.

 
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