The Daily Click ::. Forums ::. Klik Coding Help ::. In your opinion, what's the best save-game option?
 

Post Reply  Post Oekaki 
 

Posted By Message

Retired Kliker Lazarus

The Ed Wood JR of TDC

Registered
  18/07/2003
Points
  7363
1st July, 2004 at 16:26:10 -

In your opinion, what's the best save-game option?
I'm asking because I need a save-game option for my new game Spyro P-oh, heck, you know. Anyway, what do you think?

(Oh, P.S.: I don't have MMF 1.5, I have 1.0 and 1.2 )

Image Edited by the Author.

 
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.

Joe.H

Evil Faker

Registered
  19/08/2002
Points
  3305
2nd July, 2004 at 16:14:38 -

auto-save, it's more convenient. Maybe multiple saves as well

 
My signature is never too big!!!

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
2nd July, 2004 at 16:15:51 -

associative array

 
gone fishin'

Klikmaster

Master of all things Klik

Registered
  08/07/2002
Points
  2599

Has Donated, Thank You!You've Been Circy'd!VIP MemberPS3 Owner
2nd July, 2004 at 19:18:54 -

Well, autosave would probably be best, I prefer to use arrays to save too.

 
n/a

Teapot

Does he even go here

Registered
  02/10/2003
Points
  2631

VIP Member
3rd July, 2004 at 00:33:27 -

After every level just have "DO YOU WISH TO SAVE Y/N", this can easily be done with an INI. And before people go off bad mouthing ini's, only morons would hack them.


 
n/a

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
3rd July, 2004 at 09:39:26 -

Put shiny save crystals throughout the level. Unless your levels are short, in which case save after every level to an INI (which is fine, unless you're incorporating online plane & need security)

 
n/a

Yuhkaz

Sin Binned (Broke The Rules)

Registered
  30/09/2002
Points
  -100
6th July, 2004 at 12:05:20 -

INI files are fine for small games or whatever.. I've never used like AA or whatever.

 
n/a

Mr Coffee



Registered
  04/09/2003
Points
  440
6th July, 2004 at 12:12:06 -

Save game object.

 
99 percent chance that the above post is 100 percent correct.

Mr Coffee



Registered
  04/09/2003
Points
  440
6th July, 2004 at 12:23:45 -

Save game object.

 
99 percent chance that the above post is 100 percent correct.

Arf :: FPP Games



Registered
  15/05/2002
Points
  1364
6th July, 2004 at 12:58:42 -

INI with Binary object for encryption.

 
n/a

J.A.P

Possibly Insane

Registered
  11/06/2004
Points
  2048
6th July, 2004 at 14:17:42 -

I have used INI plus (INI+) to save e.g. some has made in the leveleditor and loaded in the game. In my opinion that's the best choice, and if I remember right you can save any three letters ending file (for example ".dat" ".lev" ".cfg" etc. but I DON'T RECOMMEND TO USE .EXE ending!!!)

 
Beware, be alert, prepare to defend yourself, or just run for your lives(!), because
JarmoNator has entered the building... (see avatar)
that dark human beast is almost unstoppable, invincible and totally gone CRAZY!

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
6th July, 2004 at 14:38:27 -

I use the INI object.

It's the players' funeral if they decide to hack the INI and miss out on half the game.

 
n/a

DistantJ [FZ Games]



Registered
  02/08/2004
Points
  855
2nd August, 2004 at 20:14:02 -

INI files are nice and trusty. Simply change the extension from INI to something different like SAV or whatever you like and people won't instantly attempt to hack into it.

 
http://www.fzgames.com

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
2nd August, 2004 at 20:37:43 -

I would.

Anyway, it really depends on the game and what needs to be saved. If it's many variables, I'd use an array. If it's just something simple, I'd use an INI.

 
n/a

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
2nd August, 2004 at 20:57:10 -

Recently, though, I've discovered that arrays are actually better for a save game thing. They're faster and you can make it save your game when you get to a save point easilly.

Arrays do have their drawbacks though. You have to keep track of all the slots you're using in the array.

 
n/a

DistantJ [FZ Games]



Registered
  02/08/2004
Points
  855
3rd August, 2004 at 05:41:18 -

When I used Arrays back when I was a CnC user instead of MMF, I'd leave the game for a while and when I'd go back the save game would have just dissapeared, that's why I don't trust them now. They're probably better in MMF but still.

 
http://www.fzgames.com

RapidFlash

Savior of the Universe

Registered
  14/05/2002
Points
  2712
3rd August, 2004 at 12:43:12 -

DistantJ: Not many people fall for the "Oh, it's a .sav file, I can't open it" trick. The best thing to do is to encrypt your ini. You don't even need to have an extension do it, you can just set items to values that aren't obvious (i.e. for Level do something like 329211 for level 2 instead of just 2).
I've had problems with arrays in MMF... they didn't seem to store values.

 
http://www.klik-me.com

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14560

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
3rd August, 2004 at 13:16:05 -

ini is a really easy object to use

and i have used datastore2 object which is easy too

 
.

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
3rd August, 2004 at 14:42:04 -

I think a lot of people forget to change the array type in the Frame Editor, which means they can't store values or strings.

 
n/a
   

Post Reply



 



Advertisement

Worth A Click