I'm making a scrolling game, but when I use a counter, it does not follow the screen. It is not even visible. Funny is that I did not add an event to make it invisible. But when I set 'follow the playfield', it appears, but the only problem is that it does not scroll (or scrolls away from the player).
Another smaller thing is that I want to ask: How do you make that red 'X' before a condition in TGF, stating that it is a negative condition?
check the counters preferences or properties or something. disable the show as background. negate condition. press mouse2 and select negate.
maybe these things work. maybe they doesn't.
If you have it not following the window it floats on the screen. The top-left of the playfield is where the window starts. So if you have 640x480 res, if it's at say...800x200, you can't see it.(but it will follow the screen...outside it)
I did everything - negated everything negateable (except for save background) but it still does not follow the screen. I tried placing it to the top-left corner, and it worked. But it is an awful limitation, as you always have to start from the top-left corner with the player. Is there a solution?
The player doesn't have to be in the top left corner, just the counter.
If you scroll somewhere on Start of Frame, the counter will still be in the top left.
Try going into Object properties.
Set the display as background as off.(So it doesn't disappear)
And unselect "follow the playfield" (So it doesn't
leave the player.