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CGmonkey



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  08/07/2004
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14th July, 2004 at 08:46:09 -

Hey,
I'm just wondering.. Do you write design document before you begin developing your game?

I'm a control freak so I need to know what needs to be done and what not. It's also easier to work when you have a goal in sight aswell. I'm in the middle of pre-production in my over-ambitious project and I constantly find myself banging my head in the monitor screaming "is this reaeaally necessary?!?!?"..

... *sigh*

 
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Crystal Clear (H.E.S)

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14th July, 2004 at 08:57:50 -

Lol, sometimes i do a brief outline of what im going to do or what id like to be down either by typing it up ion a text file or writing it down on a pad, Planning i think is nescessary in a certain way, most times you wont need to at all but it does help alot, if you plan ahead most likely the game will turn out better.

 
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Kris

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  17/05/2002
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14th July, 2004 at 09:04:29 -

i just slap a bunch of ideas on a piece of paper. hardly a design document but it definitely works...

 
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Mr Icekirby



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  18/12/2003
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14th July, 2004 at 10:26:08 -

i don't make games

but i don't really have anything in mind before i start an app, i just work from ideas as they come

 
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Cazra

Crazy?

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  24/07/2002
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14th July, 2004 at 10:28:39 -

For RPGs, I always write design documents. I cover the storyboard, characters, enemies, sidequests, and many other things in the designing process.

Right now I'm working on an RPG. During design, it's a good idea to try to come up with characters first and a general plot. Then you can make sprites for the characters and put them into the battle system. It's always good to have the battle system 100% complete before doing anything else(except for a test dungeon). This way you can just copy and paste battle levels for different dungeons and not have to change everything in all the battle system levels when you make a change in one.

Crap, I'm gonna start talking in a whole bunch of techie mumbo jumbo sooon!

 
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X_Sheep

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  01/03/2004
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14th July, 2004 at 11:02:09 -

When I get really bored in class I usually draw game ideas (of which most of them will never get created anyway )

 
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CGmonkey



Registered
  08/07/2004
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14th July, 2004 at 12:24:26 -

So basicly I don't need to do anything really detailed?

Thanks for your replies..
Anyone want to share their "design doc." ?

 
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Kirby Smith

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  18/05/2003
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14th July, 2004 at 12:27:07 -

I always write the design document then stop. . .

 
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Gaspy Conana



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  12/10/2003
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14th July, 2004 at 12:28:26 -

http://www.klik-me.com/klikme/article.asp?id=836

 
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Chamzel



Registered
  02/07/2002
Points
  352
14th July, 2004 at 13:09:15 -

Heheh, that's what I do, Snerlin.

I've been in the process of writing the storyline for my RPG for quite some time now. If I have worked on the game it's usually the sprites or battle system.



 
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Mr Coffee



Registered
  04/09/2003
Points
  440
14th July, 2004 at 13:41:33 -

It's ok to write a design document, in fact you probably have to if your game is large and complex. Just don't get to carried away with it and spend more time writing your design document then you do making your game.

 
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Kramy



Registered
  08/06/2002
Points
  1888
15th July, 2004 at 01:28:33 -

My design documents usually consist of a few things.

a) game type
b) rough stroyline
c) Features I want. (snow!! I need a snow engine! )

Then I just start coding whatever, then if I get stuck move onto another feature.

 
Kramy

CGmonkey



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  08/07/2004
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15th July, 2004 at 10:33:26 -

And please do not refer to it as "coding" when it's in fact nearer to "scripting"

 
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Hayo

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  15/08/2002
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15th July, 2004 at 10:43:52 -

I never did, but now I have my own team I write a project document for the game..not that they read it..

 
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JP



Registered
  07/06/2003
Points
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15th July, 2004 at 12:33:51 -

A less cumbersome word for "design document" is "blueprint," and yes I always map out the levels first.

Image Edited by the Author.

 
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