Gourad shading wouldn't fix it. What gourad shading does is calculate the lighting at the vertices, then it uses those values to calculate a shading gradient for the polygon, making the lighting appear smooth. That wouldn't fix the appearance of edges -- the only way to fix that would be to increase the polygon count or use some sort of 3d vector format (nurbs?).
I still need to get a copy of D3. I've been playing Doom 2 for 5 years...and I'm sick of it. I can't wait to start blasting well-made zombies into bits...watching blood squirt everywhere...organs spread out in the play feild...*shudders*...That reminds me, I need something to eat. O_o
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
Actually ATI incorporated Truform(tm) into its gfx cards long ago. Basically Truform(tm) do some magic so the triangles form a beautiful curve instead of a well not so curved curve. The game need to support it though (to work properly but can be forced on in the control panel) and you can clearly see a difference in eg. Counter-Strike.
No wonder nobody releases anything for Linux then.
Erm, yeah, Cybermaze, I read about that Truform thing in my ATI manual, but I've yet to see a game that properly supports it. I don't think you can actually force it, cos I've noticed no difference in any game.
woo i just bought my mates Radeon 9600pro worth a measly £75 for an even more measly £50 and it runs D3 in high quality, everything turned on, AAx2, 1024x768. its fine for 90% of the time but sometimes it goes a bit jumpy but hell my laptop played it all jumpy so im not bothered.
top game but i can see it getting boring after a while. but so far the graphics are still impressing me and the story is picking up with the 'growth' and all. whatever the hell that is