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BBalazs



Registered
  10/07/2004
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  41
20th August, 2004 at 12:52:44 -

I want my game to be fullscreen, that has been set. Than the problem: the intro frame and some other frames are to be in 640x480, but some other levels will be in 320x200. How can I change between these resolutions? I tried the DirectDraw Resolution Changer extension but it did not work, all I got was an error message:
Unable to set cooperative level.

I am interested in any alternative solution, except resizing the whole game if you know any extension that I can use, or if MMF 1.5 can do it, please tell!!! This would be very needed!

 
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Guillermo (Cc)

Possibly Insane

Registered
  01/08/2004
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  2256

GOTW WINNER MAY 2010
26th August, 2004 at 04:47:15 -

If you told us what the 640x480 and the 320x240 resolutions are gonna be used for we could give alternative methods.

 
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BBalazs



Registered
  10/07/2004
Points
  41
31st August, 2004 at 02:56:50 -

Sorry for being late, I was on holiday. Intro screen: 640x480 Main Menu: 640x480 Included Minigame: 640x480 Help system: 640x480: Game map 1: 640x480 Game map 2: 640x480 Level 1: 320x200 Level 2: 320x200 etc.

The "real" levels where you can lose a life are 320x200 the others are not

 
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Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
31st August, 2004 at 07:40:23 -

Some monitors simply can't display resolutions as low as 320x200, especially flat screens.
MMF has better resolution changing than the DirectDraw Resolution changer object - if it fails to set the resolution to the one you specified, it will try the next resolution up that can fit it in, and so on.

 
- Tigerworks

BBalazs



Registered
  10/07/2004
Points
  41
31st August, 2004 at 08:19:59 -

But MMF can't change the resolution from frame to frame, you define one resolution in the game properties section and that's all. Or can it?

 
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DistantJ [FZ Games]



Registered
  02/08/2004
Points
  855
1st September, 2004 at 10:23:50 -

Why don't you try making the levels as sub-applications?

Create a separate application, either one containing all your levels or one for each individual level, then create a new frame for each level in the original application, each being 640x480. Insert a sub-application object, using the application you used for the level, and enable scaling/stretching. Stretch the subapplication to double it's size, or to fill the window. The reason I say double the size, which will leave a widescreen-style 'letterbox' at the top and bottom, is because then the scaling will look nice and balanced. However, if you enable DirectX and VRAM in the application you're using for the level, it'll look fine when scaled to any size anyway, and it will use a blur to stop it from looking too pixellated, which is cool because it'll clash less with your 640x480 frames. It's not resolution changing, just scaling, but at least it's something. If you did manage to get it to change resolution between levels, most PC's would have a frozen blank screen for a while between each level, which would be a pain.

If you don't want to use a sub-application, you could alternatively use the Zoom object, but that thing doesn't always turn out the way you want, it's rather unpredictable =/

Image Edited by the Author.

 
http://www.fzgames.com

BBalazs



Registered
  10/07/2004
Points
  41
1st September, 2004 at 10:42:38 -

Thanks. Though I don't know how complicated these sub-apps are; a tutorial or something that uses it would be great.

Edit: This is the furthest I could get:

Image

Any ideas? I want it to fill the whole screen.

Image Edited by the Author.

Image Edited by the Author.

 
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Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
1st September, 2004 at 12:27:50 -

yea ive had only TFT's for a few years now and when they want to go into 320x200 they really go into 640x480, but even if you printscreen it comes out at 320x200... magic!

 
Image
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GeckoPy (BigFoot Games)



Registered
  24/04/2004
Points
  16
8th September, 2004 at 17:30:39 -

Try to use the Display Properties Object, it works very well.

 
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DistantJ [FZ Games]



Registered
  02/08/2004
Points
  855
12th September, 2004 at 15:14:43 -

I wouldn't. That thing's an absolute nightmare.

 
http://www.fzgames.com
   

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