I was wondering how people around here plan their games ? i've never finished a game completely, but i've come to know that good planning is the way to go, but even though i try planning everything, and things go better, i'm not all the way yet...
Well, in the past I haven't really planned any of my games. Mr Stump 2 though is being planned. Not to a timeline or anything, but I've written down things that need to be done and how the save system will work. How the enemies will behave and any boss ideas that pop into my head. Cos lets face it, most of MSD1's bosses weren't as good as they could be, and I've improved a lot since it was released.
i never planned anything until Satan Sam 2 i just made whatever game I wanted and did anything i liked to it. The intro cutscene in TOR was sketched out first, and some of the scenes but the rest of it was impulsive game making
Planning's easy. Just type/jot down whatever's in your head when you think of it. It kinda helps when you have complex games. Planning on Megaman/Sonic fan games wastes more time than it saves, but I think I would've saved so much more time if I planned those other games I've worked on.
Combatant's reaching it's 4th remake (not including the fact that the game itself is a remake of my first game) and most of my other games have been remade at least once.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I try and write down general ideas about how the game will work before I start actually making the game. For the game I'm making at the moment (which is actually very nearly finished) for example, I had come up with the concept for the game and drawn out exactly how the levels would work and what they would look like before I even opened MMF. Obviously it varies from game to game how much planning you need to do, but I think that writing stuff down and doing sketches and stuff definately helps overall.