The Daily Click ::. Forums ::. Klik Coding Help ::. Planning
 

Post Reply  Post Oekaki 
 

Posted By Message

Lazernaut



Registered
  08/09/2002
Points
  1103

VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
25th August, 2004 at 03:53:00 -

I was wondering how people around here plan their games ? i've never finished a game completely, but i've come to know that good planning is the way to go, but even though i try planning everything, and things go better, i'm not all the way yet...

 
n/a

The Chris Street

Administrator
Unspeakably Lazy Admin

Registered
  14/05/2002
Points
  48487

Game of the Week WinnerClickzine StaffAcoders MemberKlikCast StarVIP MemberPicture Me This Round 35 Winner!Second GOTW AwardYou've Been Circy'd!Picture Me This Round 38 Winner!GOTM December Third Place!!
I am an April FoolKliktober Special Award Tag
25th August, 2004 at 05:57:42 -

Well, in the past I haven't really planned any of my games. Mr Stump 2 though is being planned. Not to a timeline or anything, but I've written down things that need to be done and how the save system will work. How the enemies will behave and any boss ideas that pop into my head. Cos lets face it, most of MSD1's bosses weren't as good as they could be, and I've improved a lot since it was released.

 
n/a

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
25th August, 2004 at 06:01:04 -

i never planned anything until Satan Sam 2 i just made whatever game I wanted and did anything i liked to it. The intro cutscene in TOR was sketched out first, and some of the scenes but the rest of it was impulsive game making

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Lazernaut



Registered
  08/09/2002
Points
  1103

VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
25th August, 2004 at 06:01:30 -

ah, well that's more or less what i'm doing right now...it's greate though, cuz if it's graphics 'n' such, you can just look at the plan and work on your game in other places than home..

 
n/a

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
25th August, 2004 at 06:57:33 -

I never plan anything, except when the idea of a game comes before I open up MMF. Then i'll sometimes plan.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Muz



Registered
  14/02/2002
Points
  6499

VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
30th August, 2004 at 03:11:22 -

Planning's easy. Just type/jot down whatever's in your head when you think of it. It kinda helps when you have complex games. Planning on Megaman/Sonic fan games wastes more time than it saves, but I think I would've saved so much more time if I planned those other games I've worked on.

Combatant's reaching it's 4th remake (not including the fact that the game itself is a remake of my first game) and most of my other games have been remade at least once.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Image

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
30th August, 2004 at 05:07:43 -

It seems whenever I bother to sit down and plan a game I never end up making it. To get anything done I have to sneak up on myself before I get bored. I do keep notes while I'm working though.

 
n/a

Arf :: FPP Games



Registered
  15/05/2002
Points
  1364
31st August, 2004 at 09:05:21 -

I try and write down general ideas about how the game will work before I start actually making the game. For the game I'm making at the moment (which is actually very nearly finished) for example, I had come up with the concept for the game and drawn out exactly how the levels would work and what they would look like before I even opened MMF. Obviously it varies from game to game how much planning you need to do, but I think that writing stuff down and doing sketches and stuff definately helps overall.

 
n/a
   

Post Reply



 



Advertisement

Worth A Click