The Daily Click ::. Forums ::. Klik Coding Help ::. Realistic car movement?
 

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Agent_K64



Registered
  17/03/2003
Points
  69
6th September, 2004 at 12:14:07 -

I'm thinking of making a racing game. I could use basic trig movement, or the built in car movement, but those don't look too realistic. I want the car to turn in the front, like a real once, not just rotate along an axis ... I hope you understand what I mean. I would also like to know how to do things such as skidding and sliding. Would be cool if anyone could help me with this, or point me in the right direction.

Thanks.

 
Evil omg~!

Klikmaster

Master of all things Klik

Registered
  08/07/2002
Points
  2599

Has Donated, Thank You!You've Been Circy'd!VIP MemberPS3 Owner
6th September, 2004 at 12:26:42 -

You could do a trig movement, but I know some people have made a more realistic one with skidding etc. with the built in car movement, it just takes some fiddling around. Use the search tool to search for an example in the download section

 
n/a

Muggus

Possibly Insane

Registered
  31/07/2002
Points
  2958
7th September, 2004 at 00:10:35 -

I believe Tig's made a good example in MMF of a 360 degree driving movement. CBF looking for it myself, but you've been told.

 
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Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
7th September, 2004 at 08:55:33 -

http://www.clickteam.com/CTforum/showflat.php3?Cat=&Board=upload&Number=111923&page=&view=&sb=&o=&vc=1

 
- Tigerworks
   

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