The Daily Click ::. Forums ::. Klik Coding Help ::. Question about topdown shooters
 

Post Reply  Post Oekaki 
 

Posted By Message

GeckoPy (BigFoot Games)



Registered
  24/04/2004
Points
  16
7th September, 2004 at 18:15:52 -

I'm making a Top-down shooter, but I can't decide how the shooting engine should be. The options are:

- Mouse shooting (Operation Sitting Duck, Worms Wars III).

- Keyboard shooting (Triumph War, Worms Wars IV).

I hope you guys choose your favorite and give me some good opinions of why you think is the best. Thanks

 
n/a

Coop



Registered
  15/08/2004
Points
  347
7th September, 2004 at 18:22:35 -

Mouse shooting is definately best in my opinion, becuase you have much more control. Keyboard movement and mouse shooting is the best I think

 
...

Muffin Batel [neonair games]



Registered
  09/08/2002
Points
  900
7th September, 2004 at 18:32:09 -

i agree with coop- defenetily!

 
n/a

AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
7th September, 2004 at 19:13:52 -

In 2D top down shooters, you tend to have too much control with mouse aiming. Be sure to make inacurate shooting or something or it'll be too easy.

 
Image

Muffin Batel [neonair games]



Registered
  09/08/2002
Points
  900
7th September, 2004 at 21:10:12 -

good point. different weapons should have different accuracy as well!

 
n/a

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
7th September, 2004 at 21:26:15 -

I like keyboard aiming. Mouse aiming is rarely done well, and gets boring.

 
n/a

Coop



Registered
  15/08/2004
Points
  347
7th September, 2004 at 22:41:36 -

keyboard aiming is to hard to get it aligned right. If you just do accuracy for certain guns and make the gun inaccurate if you hold down left mouse button (like in seek and dread online) it'll be perfect.

Image Edited by the Author.

 
...

Muggus

Possibly Insane

Registered
  31/07/2002
Points
  2958
8th September, 2004 at 01:21:48 -

My personal preference is emulating the movement of a first person shooter when doing a top down shooter.

Basically this means you have a mouse pointer which the Player is always looking towards, but make so they rotate towards in with the Direction Calculator for instance, so you can't turn around instantly.
Then you have the arrow keys...or WSAD kinda keys...for moving forward, back, left and right, so much exactly the same as first person style movement.

Makes it reasonably challenging and authentic.

 
MUGGUS
Come and annoy me more at
www.muggus69.tk
STOUT ANGER!!!

Teapot

Does he even go here

Registered
  02/10/2003
Points
  2631

VIP Member
8th September, 2004 at 03:49:07 -

In my game 'hunted' I use a lock-on system because I'm not a mouse fan.

 
n/a

GeckoPy (BigFoot Games)



Registered
  24/04/2004
Points
  16
8th September, 2004 at 17:35:12 -

I also like more the Mouse shooting, but the problem is that I want my game to have a 2 players mode and is almost impossible to use the Mouse Shooting. Maybe in the 2 player mode I can use the keyboard shooting? Or you guys have another idea?

 
n/a

Muffin Batel [neonair games]



Registered
  09/08/2002
Points
  900
8th September, 2004 at 17:37:18 -

one player could use the mouse and the other the keyboard maybe

 
n/a

Coop



Registered
  15/08/2004
Points
  347
8th September, 2004 at 18:31:59 -

I don't know what kind of good top down shooter movement you can do without the mouse at all. Plus i think that a 2 player shooter game that shares the keyboard just doesnt work very well..not enough room and such. You should just make it a LAN or internet multiplayer game.

 
...

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
8th September, 2004 at 18:37:09 -

With my game Arc, originally keyboard aimed, people complained until I changed it to mouse controlled shooting.

 
- Tigerworks

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
8th September, 2004 at 18:48:02 -

People are bitches.

 
n/a

Coop



Registered
  15/08/2004
Points
  347
8th September, 2004 at 19:04:23 -

Arc = good movement engine

Image Edited by the Author.

 
...

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
8th September, 2004 at 19:30:36 -

yea i find Top-view shooters with a mouse get boring. give me good ol' keyboard shooting any day

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Zi-Xiao



Registered
  29/07/2002
Points
  537

VIP Member
8th September, 2004 at 20:30:40 -

I think it really all depends on the feel your going for. The control scheme should exist in harmony with your art style and sound style. Mouse based controls feel more modern - like a cheap conversion of a fps whereas keyboard controls gives a more retro feel. I didn't bother to read everyone's posts so someone may have mentioned this already. But anyways, thats what i think.

 
n/a

GeckoPy (BigFoot Games)



Registered
  24/04/2004
Points
  16
8th September, 2004 at 23:20:11 -

Let me explain better about my game:
In my game you don't play alone, you are a captain and you can control your soldiers. In the past month I made the AI for the game, and I'm very proud about it (there are four levels: Patrol, Follow, defend and War AI). But now I have to decide how the shooting engine should be. The game is kind of Operation Flashpoint 2D, a small sized conflict (based on the serbian war) that is separated in missions. I hope you guys understand this and I hope to read some good opinions. Thanks

 
n/a
   

Post Reply



 



Advertisement

Worth A Click