In my new multimediafusion game it is top veiw and there is a part with a stair case that you can walk under and on the top layer you can stay in the boundries. how can i get this to work with out me coliding with the railing when im on the bottem?
Maybe have an invisible object on the staircase so when the player collides with it, it detects he is upstairs. Then make the bounderies of upstairs active objects which only stop the player when he collides with them if he has passed the detector object. I don't know if that makes sense.
I suppose you could add an event to the detector collision to test which direction he's walking in, if he's going in the direction of upstairs it could turn a flag on, and if he walks away from it, then the flag turns off, then you can make events for the flag being on (upstairs) and the flag being off (downstairs). I think that'd work if done right.
Yeh, you should run your posts in spellcheck before posting because if you forget things like apostrophes you make the world a very bad place
Cmon he made a couple of spelling mistakes, get over it, its not like you cant actually read what hes saying.