The Daily Click ::. Forums ::. Klik Coding Help ::. my parallax nightmare!!! please help!!
 

Post Reply  Post Oekaki 
 

Posted By Message

cielx



Registered
  11/08/2004
Points
  332
21st September, 2004 at 10:07:10 -

im having a real hard time trying to get my parallax to work!
I have the latest mmf build which solved part my problem but now i have another.
the parallax mostly works except the backgrounds blur across the screen creating multiple images of themselves. I have 2 layers of parallax one centered in the screen and one that scrolls at a slower rate. PLEASE SOMEONE HELP!!! im soooo stuck.

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
21st September, 2004 at 10:15:07 -

is there an option to 'save background'?

i can't be sure because i dont have mmf but there is an option with active objects in tgf. turning it off makes active objects blur.

 
.

Steve Harris

Codito Ergo Sum

Registered
  28/01/2002
Points
  2032

Has Donated, Thank You!VIP MemberGOTM JULY - 2009 - 3RD PLACE!Hasslevania 2!Wii OwnerChristmas Tree!GOTW Winner January 2011!
21st September, 2004 at 10:38:21 -

Circy did a badass parallax scrolling article with examples, do a search http://www.create-games.com/cs_search.asp

 
http://www.create-games.com/project.asp?view=main&id=927

www.steveharris.info
www.useful-by-design.co.uk
www.aellamassemailer.com
www.turningthetide.info

cielx



Registered
  11/08/2004
Points
  332
21st September, 2004 at 10:47:50 -

nope im still stuck all the coding is correct the parallax just plain doesnt work
any other ideas?


 
n/a

The Chris Street

Administrator
Unspeakably Lazy Admin

Registered
  14/05/2002
Points
  48488

Game of the Week WinnerClickzine StaffAcoders MemberKlikCast StarVIP MemberPicture Me This Round 35 Winner!Second GOTW AwardYou've Been Circy'd!Picture Me This Round 38 Winner!GOTM December Third Place!!
I am an April FoolKliktober Special Award Tag
21st September, 2004 at 12:47:02 -

Try repositioning the events which create the parallax scrolling to near the top of the event list. MMF reads the events from top to bottom, so if the parallax code is near the bottom then the parallax scrolling will lag a bit, creating that "smear" effect you're talking about.

PS: I am the parallax king

 
n/a

David Newton (DavidN)

Invisible

Registered
  27/10/2002
Points
  8322

Honored Admin Alumnus
21st September, 2004 at 18:08:29 -

I had exactly the same problem with my latest project. You've got to make sure that all the screen is covered with background system objects - if there is a gap and a B.S.O. scrolls across one, it will leave a trail.

Put a solid colour background system object behind all the others, and this might solve your problem.

 
http://www.davidn.co.nr - Games, music, living in America

cielx



Registered
  11/08/2004
Points
  332
22nd September, 2004 at 18:47:43 -

wow thanks everyone. That works but ive decided to stick to one layer of parallax anyways. it works better on the game im working on.
thanks again

 
n/a

Jonas (Peasants)



Registered
  03/05/2003
Points
  339
28th September, 2004 at 12:36:58 -

Ooo, parallax. Cosmic.

 
Need MOD-music for your game? E-mail me, I'm doing it for free so far!
   

Post Reply



 



Advertisement

Worth A Click