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Lazernaut



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27th September, 2004 at 12:07:57 -

I wanna try and make all my events from one level global to the entire game. In TGF i could just make the event groups global, but in MMF i can't. What are good ways of making things global ? it seems i can't even copy a level and paste it in mmf...stupid program.

 
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The Chris Street

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27th September, 2004 at 12:16:00 -

You can make the events global in MMF. Right click on the name of your app, go to Properties, then Global Events

 
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Lazernaut



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27th September, 2004 at 12:22:45 -

yeah i know that, but i want to make a big pile of events i already made in a leve, global to the entire app. If i copy/paste, the events won't work entirely.

 
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The Chris Street

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27th September, 2004 at 12:33:22 -

Make sure you don't rename any of the objects then, that are relative to the global events required

 
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Lazernaut



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27th September, 2004 at 12:41:52 -

all i did was go to the event editor, press ctrl+a, ctrl+x, then go to the global events, press ctrl+v ...that doesn't work...

 
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Tigerworks

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27th September, 2004 at 14:14:36 -

Qualifiers don't work in global events.

 
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Lazernaut



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VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
27th September, 2004 at 14:20:50 -

oh...why not ? that's annoying.. i almost regret buying MMF...all the practical features seem impossible to make global.. argh

 
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AndyUK

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27th September, 2004 at 16:10:47 -

well im sure you can live without global events copying them in each frame shouldnt ass much to you game, (unless you have loads of levels and loads of events of course)

 
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Tigerworks

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27th September, 2004 at 17:12:10 -

In TGF, qualifiers barely even worked properly in normal events!

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27th September, 2004 at 18:31:26 -

i made a test application using the Shikun 2 .cca. i opened up the event editor, cut all the events and moved them into the global events list, then duplicated the eventless frame 10 times and built the .exe. it came to about 800kb
then i did the same thing but kept the events in each frame (not global) and duplicated the level 10 times over and built an exe. the result? 800kb again. well actually it was a few Kb over but it was a tiny figure.

im sticking to using behaviours and making the object global, thats a pretty useful system.

 
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Lazernaut



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28th September, 2004 at 02:28:18 -

i was thinking what i would do in future games of mine, and using behaviours seemed like the way to go, just like you said. I kinda resolved my current problem though. I managed to get the movement engine put into the global events while still working, so i just gotta remake the events that make the level beatable and such. No biggie..

 
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Lazernaut



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VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
12th October, 2004 at 05:40:39 -

(sorry for bumping)

I tried making an object global, then copy it into another frame, edit its behaviour, go back to the other frame. After doing this, the code was only modifyed in the 2nd frame... how would i do this ?

 
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