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The Spirit Engine 2 To Be Freeware
News posted 28th January, 2010 by OMC  
Looking for some sort of language trickery or double negative in the title? Nope, not going to find it.

From Mark Pay in the Spirit Engine forum: "Josh and I have been talking this over, and decided to take the significant move of making The Spirit Engine 2 freeware, like the first game. [...] Version 1.06 will be the freeware release. There's no major bug fixes, I've mainly just addressed a handful of translation issues. The release will hopefully come in the next couple of months."

To get the rest of the details, hit up the announcement thread.

If you have not had a chance to play the game yet, either wait or pick up the demo from one of these links. Another thank you to the ever-helpful Fanotherpg!

UPDATE: Josh Whelchel has declared his intent to release the soundtrack for free at the same time the game is released for free.

Posted by W3R3W00F 28th January, 2010

Posted by Fanotherpg 28th January, 2010

What a pitty. But still wondering if Soundtrack would be free.
Posted by OMC 28th January, 2010

I probably shouldn't have cut out so much of the quote. It's kind of bittersweet. Bad sales made it free. :\
Posted by Dustin Gunn 28th January, 2010

I actually bought this game! Pretty good, though the story in the first one was better.
Posted by Dave C 29th January, 2010

I played through and enjoyed the first game, I honestly had NO idea that TSE2 even existed.
Posted by Fanotherpg 29th January, 2010

And sorry with a slight delay about that CD but I didn't notice message from Josh on PM
Posted by alastair john jack 29th January, 2010

He should have submitted it here. Or did he?
Posted by Blue66 29th January, 2010

Best things in life are for free
About the game itself: I have only looked at it by watching a youtube speedrun and it looked funny, but it didn't understand sh*t! But it still looked really interesting! It looked like a game where someone has put some deeper thought into it and not just like a rushed-out f*ckgame, which is totally uninspired and boring as hell with lots of copy&paste bs that gets hyped like sh*t and shoved in peoples faces to get the maker a quick buck (I think you know what I mean).

Where was I? Oh yeah, might give this one a chance when it comes out
Posted by Johnny Look 29th January, 2010

Sadly I was kind of expecting it wouldn't sell well.

While it looks amazing and from what people say it plays as good as it looks, the creators aimed for a very small market and coupled with the fact that neither of them were exactly marketing geniuses, it's no big surprise that it didn't sell many copies. The only commercially successful indie rpg I know of is Aveyond, and they got far thanks to portals, affiliate links and a good sum of money spent on advertising.

It's sad when a game with so much work and thought put into it (5 years of developing according to the creator) can be so easily outsold by some sudoku game made in less than a month, but that's what the indie community have been doing all these years, running in the middle of the hurricane for the sake of doing what we like and not what sells.

Either the creators expected the sales to be this low or not, I can't help but feel these guies deserve a lot of credit for working on their masterpiece until the end, even if it would take them half a decade and aware it wouldn't make them rich.

Take this EA !
Comment edited by Johnny Look on 1/29/2010
Posted by nim 29th January, 2010

Mark and Josh are two of the nicest guys I've ever talked to in this community, so it's a real shame to hear that the game wasn't a commercial success. I'm sure the people who played it enjoyed it immensely though.
Posted by Jess Bowers 29th January, 2010

That's really too bad that they weren't successful. Who else remember's Mark's MMF Bunker? He's made a lot of great click games from the very beginning. My personal favorite was his "Aliens Infestation" game. You can see three screenshots for that game here:

Posted by Jason Orme 29th January, 2010

While they may not have been raking in the cash, it will always be a cult game in the Klik community.
Posted by Rick (AntiMatter Entertainment) 29th January, 2010

I bought this game, and it was worth every dollar... there was some serious work put into this game. I agree with Dustin Gunn about the storyline, although the additions to the interface in the sequel made it far superior in terms of gameplay. Now everyone gets to try it!
Posted by BeamSplashX 29th January, 2010

This makes me a good bit sad. I'll donate sometime in the future and only download it after that, probably.
Posted by danjo 30th January, 2010

i bought it to support mark for the hard work he put into it.
Posted by Muz 30th January, 2010

I think it's just not selling anymore. Games only sell for a few years, before they're out of the limelight. If people are still recommending the game, it'll still keep selling for like a decade, but I don't think it's memorable enough.

It's still a nice PR move. I hope Mark Pay sells other games in the future.
Posted by GamesterXIII 2nd February, 2010

First one was deathly boring.

Doubt I will ever consider downloading this one.


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