It's probably worth noting, just to clarify for the Dogzers out there, that this game style was conceived before minecraft became popular. OpenGL encourages this style, and this is what you get when a talented pixel artist made the textures. I am being polite today.
First off, have you even considered the fact that this game isn't finished yet? Why do you act so stupidly and focus on the (for the moment) unimportant things? Instead of starting to crit Hayo and Matt for the game lacking gameplay, try oh try to at least notice that THE PROJECT IS IN FULL 3D - NOT 2D.
Yeah, amazed huh? Now how did he do that?
You have to be such a sad and bitter person if you choose not to even acknowledge the effort of producing a "real" 3D game in MMF2.
AFTER you've done that you can bitch and moan all you want about the actual game lacking gameplay.
*EE steps down from high horse and await counter-bitchin
"If this is just an engine, that's fine. However it was made with an extension that's not released yet, which he's saying is very easy, also, just because it's 3D doesn't mean it's impressive."
Are you stupid or something?
If I've understood things correctly, Matt is still developing the StoneGoose extension whilst Hayo, in close collaboration with Matt's progress on the SG, is making a game showcasing it.
So turn your attention to it again and go;
"Wow! Now how did he do that? "
It is impressive, it's even very very impressive! And almost solely due to it being 3D!
So either you pull an easy to use, full 3D extension for a 2D dev program that is MMF2 out of your a**, or look at it again and realize that this is exactly what many people have hoped to someday have. And that makes the feat highly impressive.
And if both of those options are out the window, then you can join GamesterXIII in his club for angry video game nerds.
Sorry if this video caused confusion. This is an engine test/demo. Like Eternal Man said, I am working closely together with Matt on this, and we have been working on it since april. He makes the extension bundle, I try them out at the same time and give him the feedback he needs. Sometimes we love each other, sometimes we fight.
The goal is not to show you how awesome I am, because I know I am not. We are just keeping you up to date about something we are making for the community. The goal is to make something any clicker can use to make 3D games. Weather FH3D will be a real game or just an open source example doesn't even matter.
And just a bit of well meant advice to Gamester, before you start putting things down it's a good idea to get yourself informed a little. I always do this, which rarely gives me a reason to be negative at all in the end. Just being negative is not going to help anyone.
Knowing you, Hayo, I had a feeling that was the case. That's why I tried not to be too quick to judge. I have a profound respect for you and your projects, and I didn't want to disrespect you by cutting the edge too soon. It does look nice and is a good representation of a new extension.