The Daily Click ::. Projects ::. Peko Falls
 

Project: Peko Falls
Project Started: 12th November, 2008 Last Update: 30th December, 2010
Project Owner: Joellie Project Members: -Nick-
Project Type: Platformer Project Progress:

Menu
Posted 27th Dec 08, by Joellie  
Im not too good at making a menu but heres my first attempt. I used Photoshop to do textures and text. Trying to keep a naturistic theme going on to get the idea of the game across

Heres the screen shot!
Image

Its just a first try so any comments are welcome, i know im just using images from the game but theres not alot i can do without good art :\

The demo will take a little while longer than i originally planned as sadly i decided id rather make sure i was ready for it to be done before keeping to a deadline!

Sorry folks may be a few more weeks yet till level 1 is ready.

Posted by Jon Lambert 28th December, 2008

I think the menu looks okay, maybe get rid of the border, lengthen the buttons, and add a little text box that explains the option the mouse is over. Or:
1. Remove the border
2. Push the buttons a little closer together.
3. Lengthen the buttons
4. Add a bush next to the tree
5. Have a little person jump out from behind the bush to explain the currently selected option
6. Make only one leaf visible at any one time, and have the leaf shrivel and regrow at a different option whenever you press up or down.
 
Posted by Knudde (Shab) 28th December, 2008

I don't think the menu is mouse controlled. Pretty sure you jump to the leaf that's next to the option you want.
 
Posted by AndyUK 28th December, 2008

the text looks awfully squashed.
 
Posted by Joellie 28th December, 2008

Jon im not THAT smart with MMF lol gimmie a break! I like the leaf idea but it may be a case of just having it appear and reappear when the curser is on/off it.

Shab, it is mouse controlled.

The text was done in PS, i doubt this will be my final menu anyway, Dr James is doing some art for me that i will use for the REAL menu, this is just a placeholder for the time being till i can get that one sorted.

Also Jon what did you mean by 'explain the buttons?' surely theyre self explanitory, start would mean start, options would mean options, credits would mean credits and exit is quit?
 
Posted by Marko 28th December, 2008

I'm not sure you need to explain the buttons, though making the leaf next to the option you are currently highlighting move or something (maybe if it was blowing-like?) would be cool.

I like the border - looks like it's from an old childrens story book (something by Ladybird?) which looks cool. Also, because you're using graphics from the game it highlights the fact that this is the menu and thus differentiates it from the rest of the game.

Good so far, just a little tweaking i think
 
Posted by Joellie 28th December, 2008

Yeah well i did it on christmas day in about an hour lol so yeah first attempt
 
Posted by Ecstazy 28th December, 2008

The buttons are a bit too..."buttonish" in my opinion.
Maybe if you remove the existing leafs and make bigger leafs the buttons with text inside? I think that would be nicer.
Personally I find actual square buttons to fit properly only in applications or games that have strictly a menu without anything but the title of the game (like in old NES games).
 
Posted by W3R3W00F 28th December, 2008

It doesn't look bad to ME. I like it! good job Joellie!
 
Posted by Marko 28th December, 2008

Hmm, had a second look;

1. Make the logo bigger and animated. The game deserves the recognition.
2. Lose the boxes or make them stand-out more, maybe with different colours or, better still, animate them. But not as much as to take focus away from the logo.
3. Change the button font colour to make the words stand out more.

I like it though, for the reasons i said above
 
Posted by AndyUK 28th December, 2008

You know, the floor tiles are rather bland. Are you going to make them look more grassy?
 
Posted by Marko 28th December, 2008

Hmm, possibly a good point - how about change the flat green to a brown earth-like tile effect? Nothing too fancy mind, else it'll clutter the screen!

This game is looking great though and can't wait for the (promised) demo!
Comment edited by Mark Radon on 12/28/2008
 
Posted by Joellie 28th December, 2008

Andy this isnt a discussion about floor tiles, theyre sort of supposed to just be general path.

Il think about the buttons and the logos
 
Posted by AndyUK 31st December, 2008

um alright.
Some advice though, try not using jpegs as screenshots.
 
Posted by Joellie 2nd January, 2009

I know, its just my laziness.
 


 



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