The title allmost explains the whole idea of this post.
Well ive been struggling around with a code that annoyed me, but i finally fixed it here in these late hours. Anyways, the whole multiplayer part isnt full grown yet, it is more like a toe or a foot right now-if you know what i mean
Right now the multiplayer part contains:
Connect to a lan server
When connected it shows a flag for each of the users. (blue flag for host.. red flag for peer)
You can chat with you enemy.
You can order/train units which moves toward the enemy castle.
Todo-list:
I will optimize the part above to fill out the holes that ive skipped. The holes is skipped because I had to see if the whole idea worked before i digged deeper.
Make the unit attack eachother and the enemy castle.
I think he's showing what it looks like for the two different players,notice on the bottom two pics it shows wood for toaster on the first one,and on the second pic it shows Piiish's wood.
You just nailed it oko
I just showing what is going on, and for this matter i shows the multiplayer part.
2 player connects and interacts with eachother..
True again oko.
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The top two pictures is not two duplicates, but two applications placed beside eachother. The bottom pictures shows what happens when the top pictures/applications connects to eachother Comment edited by Simon Kaae on 3/25/2009