Story will be in the form of achievements. The tech tree might also depend on the story branch, might not. Not 100% sure yet, because I want to keep it as simple as possible.
I don't want to spoil anything. So, here's a really fake example I'd never put in...
Robots conquer disco. They kill the people hiding in the disco. And they make disco bots; special powers: omnidirectional disco lasers.
You pick the rich mansions as your next target. You almost manage to rescue the mayor.. but then because of plotline, the disco bots siege the mansion as you try to rescue him. Because um, the mayor is secretly Michael Jackson, he makes them do the Thriller dance and all of them die. And the mayor turns into a robot king. In all future missions, you learn that making the disco bots zombie dance kills them but have to deal with the robot king.
Had the bots never claimed the disco, they wouldn't have killer disco bots. If you never saved the mayor, you'd never find out the secret to defeating them.
But because this game is serious business, you won't get silly things like that happening. Also something else fun with storylines I want to say, but don't want to spoil it.
Back on limbs getting blasted off, due to some new coding decisions they may be in after all. Lose hope, but like, don't. I really don't want to program it so that it gives you move penalty when a giant cockroach bot bites off your leg, but since it's somewhere along the way, I might do it.
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