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Project: Attack of the Killer Robots
Project Started: 23rd April, 2009 Last Update: 5th July, 2009
Project Owner: Muz Project Members: Mr G
Project Type: Top-down sci-fi tactical shooter Project Progress:

Project Overview  
Preview Robots. The perfect solution to war. They were meant to end human casualties. But we took it one step too far.

It all began with that military base just outside town.
Robots walked out of there.
They blocked all roads out of the city. Gunned down all the cars.
The harsh sands let only patrol bots survive. Nobody could walk through them.
So reliant on the outside world, nobody ever knew we were gone when they cut the power, everyone who came in to search were gunned down.
And here we were.. in the middle of nowhere, dying slowly like cockroaches.


Attack of the Killer Robots will be a shooter slapped on top of a strategy game.

You'll find guns and shoot robots, finally working your way to the robot base.


Features
- Shooting.
- Storyline based on your actions (and inaction)
- Strategy.
- Getting your own base. w00t.
- Game will not be as fun as it sounds because Muz made it.
(oh, and a bunch of boring realism you guys don't care about like how EMP is handled and robot control systems )


Progress: 0%
Graphics:

Tactical engine: b%
- Movement: YES
- Shooting at stuffs: YES
- Elevation, different levels: NO
- Cover engine: NO
- Skills: NO
- AI: NO
- Robot spasms: NO
- Special attacks: MAYBE

Level editor: 0%
- Levels: AFTER THE ENGINE, OK?

Map engine: (30-z)%
- Map: NOT YET
- Buildings and locations: NOT YET
- Missions (Battle interface): NO
- Building effects: NOT YET

Strategic engine: 0%
- Base-Map interfacing: NO
- Resources: No
- Research: NO
- Making guns: NO
- Robots not being stupid: NO

Story: YES

Project Forums Topics Posts Last Post
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2 6 cool
By: Muz
On: 5th Jul 09, 15:50:38
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1 10 No Access

That place in between
Posted 5th Jul 09, by Muz Post A Comment
Game design can force some tough decisions sometimes. I have the choice to go epic with this, or to make it a makeable game. It's only just a bit more effort to put at it around the same scope as a commercial game.. but that bit of effort could cause so much trouble.

It started as a joke game, our little joke.. but turned into so much more. I created a little world I really liked. Something more than the cliche killer robots in movies. Oh, how interesting the mentality of a killer robot is.

But so lies the question of how far to go with it. There's one 'shortcut' to winning. But what if people are slow? Or what if they don't take that shortcut? The long path looks so much more fun, bigger robots with lasers, tougher bots with better sensors. But does the player deserve the reward of seeing cooler robots for playing badly? And more importantly, is it worth spending more time on cooler robots when the best players won't get the chance to see them?

Ahhh.. and what about the siege bots? Siege bots would be totally awesome, but indestructible terrain makes them useless and destructible terrain makes them too powerful (since a giant robot can punch through walls and collapse floors). Is it worth the effort of putting a siege bot in at all?

So many difficult choices..
Storyline done
Posted 22nd Jun 09, by Muz Post A Comment
Story will be in the form of achievements. The tech tree might also depend on the story branch, might not. Not 100% sure yet, because I want to keep it as simple as possible.

I don't want to spoil anything. So, here's a really fake example I'd never put in...

Robots conquer disco. They kill the people hiding in the disco. And they make disco bots; special powers: omnidirectional disco lasers.

You pick the rich mansions as your next target. You almost manage to rescue the mayor.. but then because of plotline, the disco bots siege the mansion as you try to rescue him. Because um, the mayor is secretly Michael Jackson, he makes them do the Thriller dance and all of them die. And the mayor turns into a robot king. In all future missions, you learn that making the disco bots zombie dance kills them but have to deal with the robot king.

Had the bots never claimed the disco, they wouldn't have killer disco bots. If you never saved the mayor, you'd never find out the secret to defeating them.

But because this game is serious business, you won't get silly things like that happening. Also something else fun with storylines I want to say, but don't want to spoil it.


Back on limbs getting blasted off, due to some new coding decisions they may be in after all. Lose hope, but like, don't. I really don't want to program it so that it gives you move penalty when a giant cockroach bot bites off your leg, but since it's somewhere along the way, I might do it.
No arms getting shot off
Posted 19th Jun 09, by Muz 2 Comments
Good news! Arms will not be shot off. And I think I'm taking directional damage detection out of it.. for now.

Why is this good news? Because it means there are ideas interesting enough that it would be pointless

Ohh.. maybe I'm considering destructible environments. See how MMF2 handles it.


New news:
I know I said it was going to be a tactical shooter. And you do move into the game with a squad. But I don't want to force squads on the character, because switching between characters kills the excitement. Squads are like extra lives.

Moving in squads will harm you. You have been warned

Also, being too aggressive or too defensive does not bode well against killer robots. They anticipate the best decisions, your best decision would be to choose one they don't expect.
engines
Posted 27th Apr 09, by Muz 4 Comments
the robot raised its gun
and pointed it at our hearts
it was so cute



No, I'm not working on this game, but if we had an engine, it would be something like that:
http://www.create-games.com/download.asp?id=7708

Fun stuff, like shooting over obstacles, or your arms getting shot off will not be open sourced

No arms getting shot off either. That'll give the game a mature rating.

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