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Project: Hexawheel
Project Started: 11th September, 2009 Last Update: 17th September, 2009
Project Owner: Jean-François Dugas Project Members:
Project Type: Arcade/puzzle Project Progress:

Random Spawn
Posted 11th Sep 09, by Jean-François Dugas  
I'm putting myself in a project where I only have the ideas, but not the programming skills! Still, asking people for little help is always a good start for learning!

The random spawn is quite simple indeed.
Each 3 seconds, it have 1 chance on 2 to spawn a block.
if it spawn a block, 30% chance it will be red, blue or yellow. 10% chance it will be white.
When the color is set, 25% of having a speed of 10,15,20 or 25.

in the game, there is 6 spawner like that, all directed toward the player.

The difficulty is based on those spawner ; easy: 2 spawner. Medium: 4 spawner. Hard: 6 spawner.

Right now, it's all working.
but the next step? ouch.

Did I mentionned it used physics?

Next step : ID for each block, and animation frame that toggle physics.

(If on paper it's all working and logic, in MMF2, it should work! right?)

Posted by bigredron 12th September, 2009

hey bud, I helped you with your question on the clickteam forums. Looking forward to see what you come up with, it sounds interesting.
 


 



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