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Project: Hexawheel
Project Started: 11th September, 2009 Last Update: 17th September, 2009
Project Owner: Jean-François Dugas Project Members:
Project Type: Arcade/puzzle Project Progress:

Project Overview  
Arcade style puzzle game, where you must turn your hexagone to catch the specified color block that is trown at you. Watch out for thoses colored balls that will destroy your tower if you don't have the right color when you're about to touch them!

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going well so far
Posted 17th Sep 09, by Jean-François Dugas Post A Comment
well, been 5 days since my last dev blog, and lots of things have moved forward!
Overall, I had 7 Milestone to reach:
Rotating Hexagon
Random Spawner
Sphere Points Random
Score On Block
Score System
Physics
Snap Detection

right now,
the random spawner is completed, thanks for the help of bigredron.
The score on block is fonctionnal, (thanks Konidias)
the sphere points random is completed (thanks corentin)
the score system is set and fonctionnal.
I'm working on the rotating hexagon that should be completed... today!
and hte snap detection is bugging me for now, but not forever! I think hte physic element will take care of that!

If everything goes as smooth as it seems, the first working prototype should be ready in less than 2 weeks.

thats good news! A never done before arcade puzzle game will be created!
I'll upload a picture soon enough.
Random Spawn
Posted 11th Sep 09, by Jean-François Dugas 1 Comment
I'm putting myself in a project where I only have the ideas, but not the programming skills! Still, asking people for little help is always a good start for learning!

The random spawn is quite simple indeed.
Each 3 seconds, it have 1 chance on 2 to spawn a block.
if it spawn a block, 30% chance it will be red, blue or yellow. 10% chance it will be white.
When the color is set, 25% of having a speed of 10,15,20 or 25.

in the game, there is 6 spawner like that, all directed toward the player.

The difficulty is based on those spawner ; easy: 2 spawner. Medium: 4 spawner. Hard: 6 spawner.

Right now, it's all working.
but the next step? ouch.

Did I mentionned it used physics?

Next step : ID for each block, and animation frame that toggle physics.

(If on paper it's all working and logic, in MMF2, it should work! right?)

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