Cutting it close, but Hanuro Hawk will be downloadable on 12th or 13th. All that's really missing is menu music, which Asholay is still finalizing. (done!)
During the last week or so I've done a lot of small changes to the game, mainly weapon damage related balancing, etc. Some graphics were changed too, such as a planet you'll see on the background in Area 2. I actually spent some time remaking it, unlike the original, which was more of a placeholder that stuck.
One thing in advance, possibly disappointing some, but Hanuro Hawk isn't quite as fast-paced as the usual bullet hell genre games, nor is there a lot of ammo on the screen at once, but enemies and bullets move fast enough to require some reflexes or preparation. Collisions are unforgiving too, as there are no detector boxes or somesuch on the ship, just the sprite itself, and every pixel counts. (There is a collision mask now with less surface than the actual ship. Not a huge difference, however.) There are also no lives, just limited armor that you regain only by finishing levels. After a few Marathon levels every collision could mean defeat. If you find the game easy, then go ahead and prove it with a mighty hi-score in Marathon Mode.
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