The Daily Click ::. Projects ::. Window-Licker's PaintBrush
 

Project: Window-Licker's PaintBrush
Project Started: 16th April, 2010 Last Update: 11th May, 2010
Project Owner: MBK Project Members:
Project Type: Pixel Editor Project Progress:

Not Competing with Professional Graphics Suites
Posted 28th Apr 10, by MBK  
I might be able to make a form of layers in TGF1 by using alterable values, but I'd probably need to use pictures instead of actives if it's even possible, and then set the visible transparency of the pictures based on the values, which means starting it all again from scratch.

I'd probably need to build a grid system or level editor, which I still have never done, soooo ... don't expect to see the layer feature anytime soon. It may show up in a later incarnation of the project or in a completely new graphics editor later on once I've garnered more experience. This is afterall my first graphics program so it should be as simple as possible while still being useful and/or different and at the very least a fun, interesting way of doing things. So expect a graphics program of a different style than you are used to seeing, don't expect all the best features of every professional program suite of computer art tools out there, because it's just not going to happen in this project.

Having said that, Layers may actually be easy in MMF2, as I'm fairly sure they already exist there and all I would need to do is change the layer that the lines are pasted onto. We'll see once I get that far. Currently I'm trying to add in everything that can be done in TGF1 first, then port it over into MMF2 and do everything that I can there.
Then when and IF I ever actually get that far before this thing gets abandoned, I'll probably realise that TGF1 sucks, MMF2 sucks and so I'll go spend more time on GameMaker and probably realise it sucks, then by that time maybe Ashley will put in a decent graphics and animations editor user interface so that I can actually use Construct! .. LOL.
Honestly, that horrible editor is the only thing that keeps me from using Construct even though I have MMF2 Dev.

Glow is something I might be able to do, but I won't do til later.
Blur might not ever go in simply because I'd never use it.
Flipping is not necessary, but it'll probably go in the MMF2 version.
Copy/Paste I'd like to put in at some point.
A basic Save feature should be put in.

I'm currently hung up on getting lines smooth.
Currently if you move the mouse too quickly, it leaves a dotted line.
I truly thought this would be easy to solve, and it is in MMF2 (at least with extensions), but I'm stubborn and want to at least see a smooth line in TGF1 before I move the project into MMF2. I know I'm insane and yet I continue to be, does that make me crazy too?

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