The Daily Click ::. Projects ::. Friday Night Time Traveller
 

Project: Friday Night Time Traveller
Project Started: 3rd June, 2010 Last Update: 8th June, 2010
Project Owner: Flava Project Members:
Project Type: Point and Click Adventure Project Progress:

Small engine improvements
Posted 7th Jun 10, by Flava  
I've been working hard to try and get everything in the engine nearly perfect - that means ironing out bugs and making sure everything is working exactly how I want it to.

Whenever the player interacts with an object, a string will be displayed over the character and display a little comment. So when you try to pick up the tree, he will say "I don't think I'm strong enough" or something along those lines. This string positions over the centre of the character, so the problem I had is that sometimes the string would go outside of the frame whenever the character was close to the frame edge.

I tried all kinds of positioning events to get it right, but then had more problems because each string length is different and the default MMF2 string object only gives X and Y co-ordinates for the object, not the actual string. So I switched to Text Blitter - which lets me use the actual string co-ordinates - and also gives a nice outline around characters so they're easier to see on the backdrops. So now the string positions as I want it too.

I also made some more improvements on interaction. Now whenever you interact with an object, the interaction takes place when the character walks up to the object he's interacting with (whereas before the interaction would occur as soon as the user clicks the mouse button).

There are still some things I want to improve such as the inventory system - I'll probably get to work more on that tomorrow.
Preview


Posted by Ski 7th June, 2010

Good to see you working on a project... I think this is the first time Ive seen you do something this big

Edit: On your own.
Comment edited by -Adam- on 6/7/2010
 
Posted by Flava 7th June, 2010

Thanks, and yes it is. 6 years since my own individual project.. Decided to give it another shot
 


 



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