Dizzy Gas
Fifth special weapon is ready, Dizzy Gas. Yes, I said fifth, fourth is also done, but let me explain this one first. Dizzy Gas is a sprayed at short range, and does no damage... BUT! Whoever touches the gas gets their view flipped upside down for four seconds! See the attached screenshot for an example. (The weapon is a direct imitation of Chlorine Gas from Rocket Chase).
Shotgun
Fourth special weapon is Shotgun, which obviously spreads a bunch of bullets in a cone-shape formation. Perfect hits at close range are devastating, but hitting at long range often inefficient.
I did originally plan the first test version to have only four weapons, but I'm increasing that by a few, since things are going so smoothly.
Kills
Kills are now counted, and suiciding (walls and your own weapons) subtracts one kill (so that dying always lessens your position). Another option I've been toying around in my head is counting score by comparing kills and deaths. Time will tell which works best. For now it'll be kills only.
I think I'll name the game Arrow Clash, since I have no better ideas at the moment. Expect the project title to change sometime soon.
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