Today and tomorrow I'm starting the development of a whole new engine for the game. It will be fastlooped and pretty advanced and with lots of processor-eating effects (after a while, that is).
For starters, I'm remaking some of our old maps into arrays with the pretty advanced editor application I have developed, that support 168 tiles per tileset, and you can make your own tilesets. That's right, not only custom maps, but CUSTOM TILESETS too!
My fin is still away on holiday or in the army or wherever he is.
More on the edito later, maybe I'll include some screens, even.
As usual I'll keep you updated
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