The engine has been well mostly finished. Everything I planned for functionality is now complete and been debugged a fair bit. I'd like to test out adding a few new features first, things I'd like to eventually add to it, before I post up another demo. I'm looking to add full-screen support and a time-scale attached to each object to affect how fast it moves through time
EDIT: this is some crazybutt stuff
Adjust a single value and enemies move, animated and shoot at half the speed! Or twice the speed! or 100x the speed! or 0.374x the speed!
|