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Project: Asunder
Project Started: 24th June, 2009 Last Update: 20th September, 2012
Project Owner: Pixelthief Project Members: Pixelthief
Project Type: WIP Project Progress:

*huge* performance boost
Posted 1st Oct 10, by Pixelthief  
When looking at my code for enemy AI, I found a mistake that was making the algorithm take an average of 90 loops per enemy when finding the normal angle. It now takes an average of 2 loops. I just ran a test level with 36 hoppers onscreen at one time and there was no slowdown whatsoever. Preview


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