I'll keep updating the previous devlog with the full list of stuff for next release.
Lava
New lava-based level theme. Lava maps have puddles of lava that pretty much instantly kill any unit touching it. Obviously, the lava is a nasty hazard you can push your opponents in... or get pushed yourself.
So far only one new map uses lava, but I will make at least another.
Menu options saved
Game settings are now saved in an ini file, and loaded upon entering main screen. Basically, your preferred game settings are retained, without having to adjust them again for every game.
QUESTION!
What do you people think of having special events/disasters happen during a game? What I basically had in mind is stuff falling from the sky. In lava maps it could be a fireball, and in normal maps it could be something like an airstrike, aircraft wreck, stray missile, artillery shot, or somesuch. These events would of course be optional, so what I'd like to know is
A) Would you ever use these in your games?
B) Should these be sudden, or with a warning couple of turns in advance?
C) Do you have any ideas for events like these?
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