New version can be downloaded here:
http://www.create-games.com/download.asp?id=8206
Let's play on Sunday!
Like the title says, I request that you try the new version during Sunday, 24th October. If you don't see anyone online, leave the Game Checker Application running on auto-alert. It'll inform you when someone (like me!) is online. I'll visit the server several times during the day, whenever I get a chance.
Hope to finally see more than two people there at the same time. The previous 3 player experiences lacked... polish. xP
(I'll also be around randomly for the next several hours, up to about 4:00am GMT+2)
New in v0.234 (Changelog)
-Players shouldn't be able to fire while exploding anymore.
-A few minor fixes for things that miraculously worked ok despite being essentially wrong. Now they should be completely as intended. Mainly stuff related to communicated data between clients and server.
-New Weapons:
*Psychic Wave. Player's ship releases a short distance wave, which violently pushes other ships within the wave's reach away from the player. Doesn't cause any direct damage, but can be used to push opponents against walls for potentially big collision damage. Limited ammo.
*Energy Bouncer. A small ball of energy is fired forward, which bounces off walls. The ball doesn't do much damage, but can be fired at a decent rate. The projectiles last for 8 bounces, or when they hit an opponent.
*Freezer Crystals. A small, gravity-affected harmless looking particle is fired. Upon reaching an obstacle or an opponent, the projectile expands into a stack of ice crystals. This weapon can be used to cage enemies in the ice or to create obstacles. The ice crystals can be destroyed with some damage, and they also slowly melt away on their own. In a very laggy game, the resulting ice crystal stacks can warp to a different location, depending on what is considered the true point of impact. Also, upon joining a game the new player currently doesn't see any of the crystal stacks created before joining the game.
(consider the new weapons work-in-progress, and please do report any issues you have with them, thank you.)
-Game Checker Application should now work correctly again. It was checking different channel than what the main game used. ^^;
-Some weapon changes also, but I forget what. Sorry. Nothing major.
ALSO NOTE: This version is not compatible with previous ones. The application joins a different game channel than older ones.
[EDIT]
First 5-player session experience!
Big thanks to Sumo, Eternal Man, SortaCore and ETHAN for joining the game soon after posting the update. It was most satisfying to experience so many players in my first ever lacewing game. There are still gameplay issues to be solved for sure, and on my end the game seemed to get tad heavy and framerate went down a bit. I should probably use the 'disable water particles' option I created for the game myself.
Anyways, considering the size of the map, five players might be one too many. I should definitely look into additional game rooms or maps. Well, considering the still low number of players, I think an additional map, acting as a separate game room should do the trick for the time being.
As for the new weapons, freezer crystals didn't seem to work 100%. Shotgun didn't seem to damage the crystals as much as they should've, and couple of times people got immobilized between the crystals and landing pads. Psychic wave is hard to use, but nasty if timed just right. Energy Bouncers did what they needed to do, though they're almost more useful as a directly fired projectile.
Anyhow, I've attached a few screenshots of the session. Don't mind my high kill count there. I dueled with Sumo past 10 kills before the others jumped in, after which it was, as SortaCore mentioned, "chaos".
If anyone has any feedback on the update or the game in general, please please do post 'em. It'll give me juice to keep improving the game further.
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