The third level of the demo will blow you away, guaranteed. I hate to imagine how "Nintendo-Hard" it will seem. See, when there are levers that can interrupt the flow of time and you can reverse time to escape any of your deaths, you end up ratcheting up the difficulty to make it balanced. And good lord, this dungeon looks like all the traps of Paroxysm squeezed into a single level. A single hallway only a few frames long (well, it loops on top of itself in a 180 degree turn) has 11x "crushing pistons", 2x "falling ceilings" and 6x "swinging axes", with different arcs & speeds. And yet once you get a grasp of the mechanics, I think you'll be pleasantly surprised how easy it becomes!
|
|