Battles are currently in the works, and one of them just so happens to work: the Satyr battle.
He attacks with his club with one of two attacks: a baseball-bat-swing or an overhead swing. Status Experience is adjusted in correspondence with how well you fight:
Deal a lot of damage: Strength and Melee
Take a lot of damage: Vitality
Evade attacks: Agility and Dodge
Block attacks: Intelligence and Parry
Intelligence, Agility, and Luck also rise in random occurence with successful battle operations.
When the Satyr has lost all of his health, he dies. When you lose all of your health, you die.
More to come!
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