just a highlight, a randomly selected line of code
This happy loop iterates through all sounds played whenever the player finishes rewinding through time to 'unreverse' the currently active sounds, replacing them with their forward equivalents while recalculating the time they will end in order to store that as an event- Asunder stores an array of stacks for events that occur in each frame to know how to reverse certain actions that cannot be stored as finite array data members of objects. However a sound should not be reversed at the frame it was played, but at the frame it finished.
Oh yeah and this will be out wednesday.
|
|