Been toiling away night and day on this for months, don't let the lack of updates deceive you. Heres a small hint towards the kind of craziness you can expect;
One enemy shoots arrows that travel either forwards or backwards in TIME. Ie it has one attack that shoots an arrow that exists only before it shot the arrow, traveling backwards, which will kill you in the present if it collided with you in the past- when you rewind time, there will be an arrow there that didn't exist when you went forwards previously. And its other attack shoots an arrow that doesn't exist for a delayed period into the future!
One enemy has an attack where he jumps backwards a few seconds in time, and tries to slice you to death in the past! He instantly changes positions and you appear long dead after a flash, and you have to rewind to before he killed you (which never happened but in the past!)
I am going insane because of the temporal physics involved in making this game. I think I'm doing things that have truly never been done before
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