Hes actually got animations for aiming in all 32 directions, standing and shooting (and I wrote a program that pregenerates 'getting hit' and 'time warping' animations).
That looks really good!
My only suggestion(though I still haven't seen if this is even the case) would be to have the bow-hand below the arrow, since that would be the most stable way of using a bow.
Keep it up mr anim8or!
good start
critique:
- leg shrinks in size when it moves back and it looks a bit weird, try making it bend more when it moves back.
- upperhalf of body should move too (your shoulders move back and forth a bit when you walk).
- his legs might be a bit meaty
Yeah the legs aren't perfect, pretty good for a first draft but I'm sure I'll get better at them, but the hand switches between above and below the bow because he actually aims it up and down and so on, so I had to move them around and couldn't have his shoulders swing
And yeah hes a little chubbier than most skeletons ^___^