ty
product of a new piece of software I wrote for development of this game, for doing the wireframes for 2d sprites. I couldn't find any good animator tool, so I wrote my own :3
The individual pieces look something like this:
So its speeding up development a ton and letting me animate some sweet monsters without *too* much effort. I figure I'll use it for the larger guys and do the smaller ones mostly by hand.
Aye took me two sittings, but you can probably tell that from the GUI
Oh yeah and any critical feedback always helps, too! I take it like a champ. I liked being able to work on a death animation for this dude. Every *normal* enemy in Asunder can't have any death animation which is a bit of a letdown- when you kill an enemy by flinging it infinitely through time it uses a hard coded animation thats the same for everything (the big white streak effect). So only enemies that exist outside of the normal timestream (and bosses )can be killed without sending them flying backwards in time, so I get a chance to animate them