This is where I work every day =0
Just to show a peek at behind-the-scenes development. Anyway, right now I'm in the "churning out content" stage of development. My plan is to generate the vast majority of the content in terms of graphics, enemies and their behaviours, tilesets, etc. I'm not working on MUS/SFX.
In the past few days I've finalized two enemies, tweaked existing features and added new ones, and started a *massive* overhauling of the code formatting- I'm not rewriting the game, but instead I'm recommenting it. I've managed to comment my way through 300 lines so far- only 2600 left to go! Also a few new particle effects. So I'm being productive!
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