When I decided to make an RPG platformer, there was no doubt that I would have to make a lot of dialogue. After spending a lot of time on the dialogue "engine" for GunGirl 2, it was still not convenient enough for this project. I still had to manually tell the game almost everything. What portrait to show, how much dialogue text there is, who is talking at what time, what events there could be happening during a dialogue etc. Everything had to be hard coded into each seperate frame.
Finally I was able to MASTER TEH EXCEL and now I have a fully dynamic dialogue engine that recognizes everything through a text array. I have literally nothing more to do besides write the dialogue into the array and the game does the rest
And even multi-language support!
YAY
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