Very much in sight of reaching the 'enemies done' milestone. This guy is a supporting enemy that floats along lazily, trailing an ink matrix that slows down time dramatically for anyone trapped in it- a danger if other enemies are nearby, but possible to use to prolong your jumps for platforming segments.
Wonderful, I love the idea that it doubles as a support enemy and a platforming puzzle mechanic. Reminds me of certain elements of Super Metroid, where creatures that were originally mere obstacles or enemies could be used later on as grappling points to reach new areas. Careful, strategic placement of these enemies could lead to a deep platforming experience indeed.