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Project: LMN - Laser Moose Neomenia
Project Started: 4th September, 2014 Last Update: 6th September, 2014
Project Owner: s-m-r Project Members:
Project Type: Retro Tribute Project Progress:
More Info: http://www.let-off.com/talk/?p=268 Faves: 0

Future To-Do List / Wish List
Posted 4th Sep 14, by s-m-r  
Things I want to add in:
More maps. My current iteration has 1, my in-the-works version has two, and I want the final version to have 4. Ideally the player will have a chance to play each map twice before the end of the game.

Escape hatch doors, similar to those in the original game. If you're not familiar with Wizard of Wor, then think of the escape tunnels in Pac-Man, only with doors that open and close on occasion. My in-the-works build has the tunnels available on one of the levels, and they work fine.

End-of-level enemies, like the Worluk and eponymous Wizard from the original. Connected to this would be a "double-score mode" implemented when the Worluk is destroyed. I haven't touched any of this stuff yet.

Mmmmmaybe implement the regenerating enemies. This would mean that when an enemy is killed, it's replaced by another enemy that shows up somewhere on the map. I'm not certain that the game needs to be made any longer, but it would be nice to stay a little closer to the original.

The radar screen. This is only necessary if there are invisible enemies, otherwise it just clutters up the screen with useless stuff. Since I don't have any invisible enemies at the moment, I may skip this.

Two-player simultaneous support. There's capability in MMF2 for this, no problem. It's worth serious consideration, though I don't know if the demand is there. What would be REALLY cool, I guess, is to have online/Internet connectivity so two players don't have to be at the same PC to play a multiplayer game. It would be a lot of work for very little payoff, but I could learn a lot of I pulled it off.

Any other suggestions? Something I missed? Please leave a comment.

Thanks for reading!

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