Project: LMN - Laser Moose Neomenia
Project Started: |
4th September, 2014 |
Last Update: |
6th September, 2014 |
Project Owner: |
s-m-r |
Project Members: |
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Project Type: |
Retro Tribute |
Project Progress: |
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More Info: |
http://www.let-off.com/talk/?p=268 |
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Project Overview |
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This is my tribute to the old Midway Game Wizard of Wor. It currently features:
640x480 resolution with 256 colours
digitized speech samples to heckle the player
a moose that shoots lasers from its eyes
blue squirrels, bigger than the aforementioned moose
The bulk of the game was completed in less than a day, in time to be submitted as an entry for The Buswick 2014. For the next few days, updates were sporadic, but they put the "finishing touches" on the game that the developer wanted to see. The game was finally put to bed, version 1.1 on 5th September 2014.
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By: LordHannu
On: 10th Sep 14, 10/09/2014 06:22:26
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Private Forum Private forum for project members only |
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Done!
Posted 6th Sep 14, by s-m-r
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I added in the escape hatches, four new maps (including a "boss battle") and a handful of little tweaks. The game is done.
You can download it here:
http://www.let-off.com/talk/?p=268
I sure wish I had this much finished before The Buswick was over...Oh, lesson learned!
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Future To-Do List / Wish List
Posted 4th Sep 14, by s-m-r
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Things I want to add in:
More maps. My current iteration has 1, my in-the-works version has two, and I want the final version to have 4. Ideally the player will have a chance to play each map twice before the end of the game.
Escape hatch doors, similar to those in the original game. If you're not familiar with Wizard of Wor, then think of the escape tunnels in Pac-Man, only with doors that open and close on occasion. My in-the-works build has the tunnels available on one of the levels, and they work fine.
End-of-level enemies, like the Worluk and eponymous Wizard from the original. Connected to this would be a "double-score mode" implemented when the Worluk is destroyed. I haven't touched any of this stuff yet.
Mmmmmaybe implement the regenerating enemies. This would mean that when an enemy is killed, it's replaced by another enemy that shows up somewhere on the map. I'm not certain that the game needs to be made any longer, but it would be nice to stay a little closer to the original.
The radar screen. This is only necessary if there are invisible enemies, otherwise it just clutters up the screen with useless stuff. Since I don't have any invisible enemies at the moment, I may skip this.
Two-player simultaneous support. There's capability in MMF2 for this, no problem. It's worth serious consideration, though I don't know if the demand is there. What would be REALLY cool, I guess, is to have online/Internet connectivity so two players don't have to be at the same PC to play a multiplayer game. It would be a lot of work for very little payoff, but I could learn a lot of I pulled it off.
Any other suggestions? Something I missed? Please leave a comment.
Thanks for reading!
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