With the project description said, I no longer have contact with the other members of Doubleteam. I myself am raising a family and busy with adult life. Still, I have a passion for this stuff and I found myself coming back to my files to look into my old code. Let me tell you, it's crazy--even with most of it commented properly, it's still tough to make sense of what goes where, what does what, and why.
I finished the Text Engine today. It wasn't easy (around 3 hours of trial and error), but I know Link125 would be happy--we lost contact when he got stuck on it.
https://www.mediafire.com/file/xuftjfly3gs58ys/Zelda+GBC%2B+Engine+-+Text+Blitter.zip
Also, here's a link to the GBC+ Engine v1.2.0:
https://www.mediafire.com/file/m5yvhz9d3nmhukr/Zelda+GBC%2B+Engine+v1.2.0.zip
Looking at my files, we did have a small To-Do list for v1.2.1.
Patch Notes v1.2.1:
-New area
-Removed rain effect for better vision
-Added a new item--Roc's Feather
-Added a new mechanic: Cliff Jumping
-Added a new mechanic: Text Boxes
To-Do:
-Fix remaining bugs
-Finish Roc's Feather
-Add NPCs (People)
Items Needed:
Seed Satchel
Roc's Cape
Magnetic Gloves
Slingshot
Rod of Seasons
Gasha Seed
Gasha Nut
Ring Box (Ring)
Bombchus
Switch Hook
Cane of Somaria
Harp of Ages
Seed Shooter
As far as I can tell, the Roc's Feather is in but some other engine stuff is also broken. I still have some documentation for the bugs and might try fixing some later.
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