Sorry the lack of posting, but some great progress has been made on the games engine. Also the user interface graphics have been improved
Resident AI
First and foremost, the resident AI has been created. As you build the town of Elson (or whatever you decide to call it) you will add residents to your town at random. Residents will maintain a "happiness meter" found directly above their head when talking to them. When the meter is full you will receive a unique item as a gift from that resident. Whenever you have a unique conversation with them it will add 5 points to their happiness. Unique conversations can only be had every 2.5 minutes.
The best way to add to this is by fulfilling the requests of your residents. Fulfilling a requests will add 20 points to their happiness and they will give you a random item in return. Requested items will appear above resident's heads.
I will be reusing much of the resident AI from a previous project called Motherworld that gave them pretty detailed paths to follow throughout the day.
Trees
Acquiring lumber will be essential part to the experience. Lumber will be needed to build fires for crafting and cooking. It can also be used to repair structures throughout Kudzu Province. Currently there are 4 types of trees with plans to add one more variety.
Left to Right: Palm, Ash, Birch, and Evergreen.
After cutting down a tree with your axe you can harvest the lumber that is left behind.
Until next time! Hopefully next update can discuss those pesky baddies you'll find roaming the swamps.