it's quite amusing how janky and awful some of the code is in this engine. i'm sure that had something to do with abandoning it in the first place.
but heres the thing though: all the regular levels are done, all that's needed is a couple more bosses (though those are quite hard to make) and the little dialogue story bits between each world. this was originally going to be a huge part of the game with voice acting blah blah etc etc but i'll scale it back to something more sensible and texty i think. it's still going to be a bugger regardless.
my plan for this game is to basically release it as is. bugs n' all. i mean it was pretty close to being feature complete in 2010 so this shouldnt be as difficult as entirely remaking the ruddy thing (re-re-reeee-making?) as would be required to get it up to modern standards.
this is a click game from 2009 and it plays like one. programmed and designed by a musician. it will remain so. i'm just seeing if i can finish it for the sake of closure and also to try and ease myself back into click generally.
i've upped the completion percentage according to the little bits and bobs i've added these past couple weeks and the reduced scope of parts i havent added in yet. (what was my obsession with voice acted cutscenes in click games anyway?)
lets all go eat some pineapple. it's good for you.
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